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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


Linux experts? Now that's a good one. An expert likes to help a community grow and flourish. A "Linux expert" is more like the French when asked a question. — WackyT (Digg user)

Online Writings

Find me on

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Social Media
(Google+, Twitter, Blog)

Phil Vecchione @DNAphil @flatvurm What? The first time I met you it was like I know you all along. And I can't wait until you are here in Sept. [...]
Thu, Jul 27, 2017
Source: Twitter
Phil Vecchione @DNAphil @BlakeRyanBatman In H2O, it is illegal for private citizens to collect rain water. Even in the sky that is the prop… twitter.com/i/web/status/8… [...]
Wed, Jul 26, 2017
Source: Twitter
Phil Vecchione @DNAphil Playtesting some H2O, tonight. Tracking down some water thefts in the neighborhood. [...]
Wed, Jul 26, 2017
Source: Twitter
Phil Vecchione @DNAphil After that we can do infographics as well as analysis of a contract to see how much WotC they have in it . (5/x) [...]
Tue, Jul 25, 2017
Source: Twitter
Phil Vecchione @DNAphil Then every contract could draw its lineage through different publishing companies until we reach the common ancestor (4/x) [...]
Tue, Jul 25, 2017
Source: Twitter
Phil Vecchione @DNAphil I think that we need some RPG historian to collect as many contracts as possible and look for common language. (3/x) [...]
Tue, Jul 25, 2017
Source: Twitter
Phil Vecchione @DNAphil This common ancestor is something like a contract for writing some Traveller supplement and that every publisher cribbed from it. [...]
Tue, Jul 25, 2017
Source: Twitter
Phil Vecchione @DNAphil I hypothesize that all RPG writing contracts all derive from a common ancestor that was written in the 70's. (1/x) [...]
Tue, Jul 25, 2017
Source: Twitter
Phil Vecchione @DNAphil @TheCraftyDM Good luck. [...]
Tue, Jul 25, 2017
Source: Twitter
Phil Vecchione @DNAphil @pk_sullivan From the show? [...]
Mon, Jul 24, 2017
Source: Twitter
Phil Vecchione @DNAphil @Teddog Buns and bagels can most often be cut symetrically. English Muffins are aysemetrical by default. [...]
Mon, Jul 24, 2017
Source: Twitter
Phil Vecchione @DNAphil There are two halves of an English Muffin...one is superior to the other. Discuss. [...]
Mon, Jul 24, 2017
Source: Twitter
Phil Vecchione @DNAphil Blades in the Dark game night. #tableselfie #ItsAThing pic.twitter.com/ll7PnmTK8O [...]
Sun, Jul 23, 2017
Source: Twitter
Phil Vecchione @DNAphil "We are family, we shoot each other in the chest not that back." #BladesInTheDark [...]
Sun, Jul 23, 2017
Source: Twitter
Phil Vecchione @DNAphil Never has my fortune been more correct... pic.twitter.com/fTg0bN4Bvs [...]
Sun, Jul 23, 2017
Source: Twitter
Phil Vecchione @DNAphil @BlakeRyanBatman @theYJfiles Pretty sure that is Black Lightning [...]
Sat, Jul 22, 2017
Source: Twitter
Phil Vecchione @DNAphil @tangenttwindave @IdellaMithlynnd Thank you. It's going to be a team effort. pic.twitter.com/REPkl9xSQQ [...]
Sat, Jul 22, 2017
Source: Twitter
Phil Vecchione @DNAphil If @IdellaMithlynnd and I are in the same theater when Ready Player One comes out. I may die of lack of O2 #popsplaining. [...]
Sat, Jul 22, 2017
Source: Twitter
Phil Vecchione @DNAphil @flatvurm @dreamaskew Now I have to stalk the mailbox [...]
Sat, Jul 22, 2017
Source: Twitter
Phil Vecchione @DNAphil @grphcnvltywife @IdellaMithlynnd So good [...]
Sat, Jul 22, 2017
Source: Twitter
Phil Vecchione @DNAphil Cooking as therapy...next therapy apt is next week. Made Mediterranean chicken and then a Greek pizza instead. pic.twitter.com/PdPQb6vlpg [...]
Fri, Jul 21, 2017
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione @DNAphil] Hydro Hackers sprint 4 done. Character Cache underway. Secret meeting...excellent. #progress [...]
Fri, Jul 21, 2017
Source: Twitter
Phil Vecchione @DNAphil Hydro Hackers sprint 4 done. Character Cache underway. Secret meeting...excellent. #progress [...]
Fri, Jul 21, 2017
Source: Twitter
Gear for Hydro HackersStarting later this week or next week, I am going to start designing the Gear Chapter for Hydro Hacker Operatives, my PbtA game. Three questions:One - In general, what kinds of things do you look for as a player when you look at a Gear/Equipment chapter?Two - In general, what kinds of things do you look for as a GM when you look at a Gear/Equipment chapter?Three - For those of you who have played PbtA games, what are some of your favorite ways/games that Equipment has been done? (Whole games, certain items, etc). Thanks. [...]
Wed, Jul 19, 2017
Source: Google +
Finished coloring my DCC dice this weekend. Pretty pleased with them. I love Gamescience and I am happy to have paid a bit more. Coloring was not bad. The d3 and d24 were tricky, the rest were straight forward. The best part is that this set matches my original Gamescience set, so I have plenty of dice for playing DCC. gplus1736615685.jpg [...]
Mon, Jul 17, 2017
Source: Google +
Favorite Fantasy AccessoriesSo as I continue to read DCC, I am thinking of having to prep dungeons and I am starting to think I need a nice collection of tools, maps, tables, etc to help me prep quickly. As it turns out all these story games, recording 2 podcasts a week, and running a small publishing company is making the idea of prepping complicated dungeons daunting. While I can play pre-written adventures, it's never really been my thing. I like to make my own stuff. I will likely run a few published DCC adventures so that I can understand the [...]
Sat, Jul 15, 2017
Source: Google +
Fighting The ManNext week we will have Robert Bohl, the desinger of Misspent Youth, on the show to talk about Social Injustice in games. At a high level we are going to talk about:* How to create social injustice in the setting of a game?* How what tone and tropes help to convey that?* How you mechanize the struggle for change?* What are the pitfalls of a small group struggling against a large Authority? I have room for more questions, and I want to know what things you might want to know about games with social injustice and combatting that [...]
Wed, Jul 12, 2017
Source: Google +
Blades In the Dark -- Action RollOn Thursday (not Tuesday, this week) we are going to be talking about the Action Roll in Blades in the Dark in the Garage. We are going to dissect the mechanism and then talk about some of the strengths and weaknesses of this mechanism.If you have played the game already, what are your impressions, frustrations, loves, etc? [...]
Sun, Jul 02, 2017
Source: Google +
What Do New Listeners Need to Know?He folks. In two weeks we are going to do a MM 101 show, a jump off point for people new to the show. But just what do we tell new listeners about us? About the show? Are there key episodes in our backlog that you should listen to in order to understand us? Help us compile a list of things that you would tell a friend if you told them to listen to us.Thanks. [...]
Tue, Jun 27, 2017
Source: Google +
Looking for DCCI am getting curious about DCC and was looking to see if anyone has DCC rulebooks and/or dice they are looking to part with.Up for trade or purchase. [...]
Sat, Jun 24, 2017
Source: Google +
After a few Origins' breakfasts with +Wayne Humfleet​, I had to get a copy. gplus180746000.jpg [...]
Wed, Jun 21, 2017
Source: Google +
Designing for GenreNext week, we are talking to game designer, +Hannah Shaffer. We are going to be talking about designing genre into your games. That is, how do you make the mechanics of your game feel like the genre of your setting.I am crafting some of my own questions, but if you have any questions for Hannah around this topic or about Damn the Man Save the Music, now is your time to tell me, so that I can get them into the show notes.Hannah... no answering them now. ;-)  [...]
Wed, Jun 21, 2017
Source: Google +
Original Post from Allen Varney:"Thrilled to announce Scottish candy has the names you imagined it did." -- @muddycreekU on Twitterhttps://twitter.com/muddycreekU/status/873676216368279553 ScottishCandies-770px.jpg [...]
Sun, Jun 11, 2017
Source: Google +
A few years ago I read an article on Treasure Tables ab […] [...]
Thu, Nov 13, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Fri, Oct 03, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Thu, Oct 02, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Wed, Oct 01, 2008
Source: DNAPHIL Site
Early this morning, my fellow GM-Fu master, Vicki Potte […] [...]
Thu, Sep 25, 2008
Source: DNAPHIL Site
As part of my Secret Project, I needed to create a docu […] [...]
Wed, Sep 17, 2008
Source: DNAPHIL Site
I am sad to report, that Erick Wujcik, the great game d […] [...]
Mon, Jun 09, 2008
Source: DNAPHIL Site
Normally I don't get into making houserules or my […] [...]
Wed, May 14, 2008
Source: DNAPHIL Site
So last week, I talked about the Hard and Soft Skills o […] [...]
Fri, May 02, 2008
Source: DNAPHIL Site
For the past few weeks, I have been in a kind of low-en […] [...]
Wed, Apr 23, 2008
Source: DNAPHIL Site

Gnome Stew

Right now I am sitting here, not wanting to write an article. Not that I don't love writing to you all, but rather this article is between me and further game design work I am doing, and I have fallen into the design rabbit hole; a place where nothing matters other than designing—not eating, not sleep, not anyone else, just a burst of ideas on a page as you try to make a thing. Today's article is not about the rabbit hole, rather it's why I am in the hole. That starts last week at Origins . . . When [...]
Wed, Jun 28, 2017
Source: Gnome Stew
One of the worst pieces of GMing advice I ever gave myself was to always make sure the players were happy, even over my own happiness; to avoid saying No. This ridiculous piece of advice has lead to more campaign deaths in my career as a GM than I should admit. The thing is that saying yes to every idea or whim a player has isn't a good idea. Sometimes we have to say No. No, so that we keep the stability of the campaign intact. No, so that the game remains fun for the majority of the group. No, [...]
Fri, May 19, 2017
Source: Gnome Stew
The last few weeks I have been working on writing the setting of Hydro Hacker Operatives. For an RPG with a defined setting, this is an important task. You need to be able to teach the setting to the GM and the players, so that they can share in the world you created, and give them enough interesting elements that they can go off and have their own adventures. Previously in this series, I talked about designing worlds. This week I want to talk about the ways that this information can be presented, and the approach I decided to take. [...]
Fri, Apr 28, 2017
Source: Gnome Stew
I first learned D&D from the boy who's house I was living in, during a rough period of time my Mother and I were going through. He was older than me, and I was not cool enough to play in his group, so he ran a game for me, alone. For a while, my only experience of D&D was one on one play, and I rather enjoyed it, despite the challenges of not having a party for support. Over time, I would get my own gaming group, and rarely ever got back to one on one gaming. When I have [...]
Wed, Mar 29, 2017
Source: Gnome Stew
The world of Hydro Hacker Operatives resides mostly in my head. The rules for how to play Hydro Hackers (H2O) have been well enough documented on paper for the game to be run in a playtest capacity. But right now, I am the only person who can GM H2O because no one else fully understands how the world works. The truth is, I don't fully know either. I have just enough of a world built for playtesting to work. Which was fine when I was more concerned if the rules of the game made any sense, but now that the [...]
Wed, Feb 08, 2017
Source: Gnome Stew
There is no “right” way to create a role playing game. Everyone comes at it a different way. For me, with a background in project management and software development, I tend to come at the process in a structured manner. For me, developing an RPG is really no different than software, and so most of the techniques that apply to software development seem to work in creating RPGs. In this installment, I am going to describe a few of the techniques I am using to create Hydro Hacker Operatives. Why is it like software? For all of my tools and my [...]
Fri, Dec 23, 2016
Source: Gnome Stew
Hydro Hacker Operatives is not the game I intended to make. I had originally set out to make a Fate-based Cyberpunk game and wound up with a Powered by the Apocalypse Hydropunk game. But game design is weird like that, sometimes you set out with a specific idea in mind and bring it to light, but in most cases what you end up with is not exactly what you intended – and then there are times like this, when what you wind up with is only a shadow of what you started with. A Little Something Different Normally I spend my time [...]
Wed, Oct 12, 2016
Source: Gnome Stew
I was making my breakfast the other morning while listening to the boys at Gaming and BS . Specifically, I was listening to an episode (#101) where the question was posed, and I paraphrase, is the rush towards improv style GMing diluting the more traditional storyteller type of GMing? It got me thinking, not so much about a dilution occurring, but rather how do we adopt one of these styles and how can you change your style. So I gave it some thought, flipped my eggs and came up with this… Three Types of GM For the sake of word count, your [...]
Tue, Aug 30, 2016
Source: Gnome Stew
I had my main gaming group for over 20 years. That's quite a feat in terms of people being around, sticking together, etc. In some ways it was quite a treat, I always had a group to game with. In some ways it was a challenge, working to keep the group together, deciding on what games we wanted to play, etc. Today, my gaming life is a bit more fluid. I know more gamers than ever before, and I have access to dozens of new and exciting games. The question becomes, do I keep the group I have and play [...]
Fri, May 06, 2016
Source: Gnome Stew
For the most part, RPGs deal with damage in a numeric sense, with the most common being the Hit Point. There are other games that explore different ways to represent physical damage, but for the most part damage is a resource mechanic. Take too much damage, you run out of that precious resource, and you are dead. In the real world, we never take 10 HP of damage, we suffer something like a punctured lung, a broken arm, etc. When we heal, we don't just get back our 10 HP, we go through a process where bones mend, and tissue [...]
Fri, Dec 18, 2015
Source: Gnome Stew
I have recently started a Corporation campaign, and unlike my other campaigns for this game, which spanned the solar system, I wanted this campaign to remain rooted in one location. I wanted to be able to improv a large amount of the campaign, and if the game spanned numerous locations it would be harder to have re-occurring NPC's and consequences from the players actions. So, I rooted in the game in a Beanstalk. In doing so I altered my prep to account for running out of a central location, and modified how I manage the campaign between sessions. I wanted [...]
Wed, Dec 09, 2015
Source: Gnome Stew
Recently, I was given a chance to run a game for a group that I previously GMed. This was back before my playing style changed over, from a more traditional prep-medium, linear story, to where I am now with a lite-prep, more improv/collaborative style. At first, I was a bit hesitant to run for this group, since their focus is not improv play, and more on what might be labeled as “traditional play”. My concerns centered on if my improv style would mesh with their play style. After some thought, I decided to run for the group, despite my concerns. [...]
Fri, Nov 20, 2015
Source: Gnome Stew
On a recent episode of the Misdirected Mark podcast, Chris and I talked about why planning never really works in RPGs, and why mechanics to emulate planning fare better at the table. If you are interested in that discussion go and check out the show. Understanding that planning is never going to leave RPG's, I want to take this article to talk about ways to make planning less painful. This article is aimed at the Players, so send this link out to them and hopefully their next plan will be more fun. Hello Players, lets talk about planning… The Frustrations of Planning Planning [...]
Wed, Sep 30, 2015
Source: Gnome Stew
Recently, I was a guest at the Tacticon convention in Denver, Colorado. One of the things that the convention organizers stressed to me was to not only run some games, but to play in games that were being run. I enthusiastically followed their advice, and in any time slot where I was not running something or on a panel, I played many great games. As I was sitting on the other side of the screen, I realized that I could use my GM skills to not only be a good player, but also to be helpful to the GM. The Player-GM I [...]
Fri, Sep 18, 2015
Source: Gnome Stew
Recently, I have become interested in the idea of artifacts of play, those things that are part of the game that persist after the game has been played. They act like souvenirs of the game played; touchstones of the game, linking memories of adventures taken, challenges faced, and treasures gained. While most RPG's have some kind of artifacts of play, I found myself looking for something different, something both collaborative and informational. This article contains my current thoughts on this topic. I cannot promise a neat conclusion, but rather I hope this also sparks some thoughts and ideas of your [...]
Wed, Aug 26, 2015
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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