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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).
I am an Author, Game Master, and Project Manager.

Here you can find out more about me and my writings, as well as the other places online where I spend my time.

 


It must be considered that there is nothing more difficult to carry out nor more doubtful of success nor more dangerous to handle than to initiate a new order of things. - Machiavelli

Online Writings

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Social Media
(Google+, Twitter, Blog)

Phil Vecchione @DNAphil @JustinSuzuki @gnomestew Thank you. [...]
Sat, Aug 16, 2014
Source: Twitter
Sean Nittner @SeanNittner [Retweeted by Phil Vecchione @DNAphil] Project Management Panel with @DNAphil and @Delafina777. Good times! pic.twitter.com/TaqwzLo2pE [...]
Thu, Aug 14, 2014
Source: Twitter
Phil Vecchione @DNAphil I have an article in this Quarter's issue talking about computers in scifi games. ow.ly/3o6vJg [...]
Sat, Aug 09, 2014
Source: Twitter
Phil Vecchione @DNAphil Don't forget Dangerous Space Jail makes a great one-shot adventure. Great for running at conventions. ow.ly/A8LZO [...]
Sat, Aug 09, 2014
Source: Twitter
Phil Vecchione @DNAphil The latest Bundle of Holding is up for another day. This one is Stars Without Numbers: ow.ly/zSAt8 Old school sci fi. [...]
Sat, Aug 02, 2014
Source: Twitter
Phil Vecchione @DNAphil On @gnomestew I talk about why you need to adapt your prep as your life changes. Its another #preplite installment: ow.ly/zOi1c [...]
Thu, Jul 31, 2014
Source: Twitter
Phil Vecchione @DNAphil The latest Bundle Of Holding is focused on the One-Roll Engine: Godlike, Wild Talents, Better Angels, and Reign! ow.ly/zG9nV [...]
Mon, Jul 28, 2014
Source: Twitter
Hello. I have a quick question. I am interested in starting up a Hillfolk game with my local group of three players. As I am reading through the Hillfolk rules it states the game plays with 5-8 players. From the rules it would appear that more players are needed to set up the relationships. Here is my question: are 3 players and a GM too small of a group to play a good Hillfolk game? [...]
Sat, Jul 26, 2014
Source: Google +
Phil Vecchione @DNAphil ENnies voting is open: ow.ly/zq89t If you have enjoyed my work this year consider voting for Odyssey and Gnome Stew. [...]
Mon, Jul 21, 2014
Source: Twitter
Prismatic Tsunami @RPGtsunami [Retweeted by Phil Vecchione @DNAphil] Erik will be sitting in tonight with @DNAphil and @Thelight101 on the @MisdirectedMark podcast talking #tsunamicon and other fine recipes! [...]
Wed, Jul 16, 2014
Source: Twitter
Phil Vecchione @DNAphil Pathfinder Players! One day left on the latest Bundle of Holding for Pathfinder player options. So much PF goodness: ow.ly/yPiF2 [...]
Sun, Jul 06, 2014
Source: Twitter
Phil Vecchione @DNAphil @DaveTheGame @shawnmerwin Thanks, I appreciate the shout-out on Dangerous Space Jail. [...]
Wed, Jul 02, 2014
Source: Twitter
Dave Chalker @DaveTheGame [Retweeted by Phil Vecchione @DNAphil] Dungeon World by way of D&D? @shawnmerwin breaks it down: critical-hits.com/blog/2014/07/0… Also check out Dangerous Space Jail: rpg.drivethrustuff.com/product/131044… [...]
Wed, Jul 02, 2014
Source: Twitter
Phil Vecchione @DNAphil The latest Bundle of Holding is Scarred Lands Bundle. A Post Apoc Fantasy d20 setting. Good game..good charity: ow.ly/yCtOp [...]
Mon, Jun 30, 2014
Source: Twitter
Phil Vecchione @DNAphil Chris and I take a few minutes to talk about DSJ from idea to production. If you want to know more about DSJ: ow.ly/yCpJ3 [...]
Mon, Jun 30, 2014
Source: Twitter
Phil Vecchione @DNAphil @Lumrunner thanks Wayne. [...]
Thu, Jun 26, 2014
Source: Twitter
Phil Vecchione @DNAphil Dangerous Space Jail a Dungeon World adventure is up on DriveThruRPG. Its a race against time to save the world! ow.ly/yswwv [...]
Thu, Jun 26, 2014
Source: Twitter
Is this an Ax game that is inspired by 80's Cyberpunk litterature? [...]
Tue, Jun 24, 2014
Source: Google +
Phil Vecchione @DNAphil @joshtjordan @fredhicks @enginepub is also great about paying on completion. A great company to work with. [...]
Fri, Jun 20, 2014
Source: Twitter
Phil Vecchione @DNAphil @joshtjordan @fredhicks @encodeddesigns has do e a great job of paying (well) upon completion. [...]
Fri, Jun 20, 2014
Source: Twitter
I am happy to announce that Dangerous Space Jail is now available on DriveThruRPG.  This project was done by myself, +Christopher Sniezak , +Shawn Merwin, +Bob Everson. Art direction by +John Arcadian. Artwork by Matt Morrow, +andrew smith, and +Victor Wyatt. Dangerous Space Jail - Danger Floats Above! After a successful adventure in the Goblin Badlands, the heroes retire to the town of Meridor to [...]
Wed, Jun 18, 2014
Source: Google +
Phil Vecchione @DNAphil Dangerous Space Jail is not available on DriveThruRPG. Go and check it out: ow.ly/ybL8l [...]
Wed, Jun 18, 2014
Source: Twitter
Phil Vecchione @DNAphil The latest Bundle of Holding, is a personal favorite. The Paranoia bundle! This bundle is loaded. Check it out: ow.ly/y54nm [...]
Mon, Jun 16, 2014
Source: Twitter
Phil Vecchione @DNAphil Rise young knight and seek out the latest Bundle of Holding. It is the Pendragon bundle! Seek bundle before its gone ow.ly/xDEdl [...]
Wed, Jun 04, 2014
Source: Twitter
Phil Vecchione @DNAphil @crimson_archer Thank you. Best of luck and if have any questiond tweet me or find me on G+. [...]
Sun, Jun 01, 2014
Source: Twitter
Phil Vecchione @DNAphil Two more days on the latest Bundle of Holding...Classic Deadlands! The Weird West bundle with rules, supplements: ow.ly/xtimd [...]
Sat, May 31, 2014
Source: Twitter
Phil Vecchione @DNAphil @ChattyDM @direflail Hope to see you both there. [...]
Tue, May 27, 2014
Source: Twitter
Phil Vecchione @DNAphil The latest Bundle of Holding has four days remaining. Take a trip in the far future with Numenera Bundle! ow.ly/x1OCC [...]
Mon, May 19, 2014
Source: Twitter
I wanted to share with the community the announcement about  +Encoded Designs's upcoming first publication, Dangerous Space Jail, a Dungeon World Adventure.  (To be clear I am the owner and lead designer of Encoded Designs, so assume a bit of bias) After a successful adventure in the Goblin Badlands, the heroes retire to the town of Meridor to rest and recreate. The party is cut short when the heroes are roused out of bed in the wee hours of the morning by the Mayor. A floating fortress has appeared, over the town square, ... [...]
Wed, May 07, 2014
Source: Google +
Does anyone have or know of a repository of stat blocks for NPCs (wild cards and minions) for various Savage games? Specifically I am looking for low fantasy stat blocks. Just curious. [...]
Fri, Jan 24, 2014
Source: Google +
Ok...Can someone help me with a few questions about Fate Points, Invokes, and Compels? Here are my questions...A.  If a player invokes another players aspect they give that player a Fate point, but that player cannot use it until the next scene, correct?B.  If the GM compels a player's aspect (by events or decisions) that player gets a Fate Point and and can use it right away? Or has to wait until the next scene?Thanks. [...]
Sat, Dec 14, 2013
Source: Google +
Yes!  There is a community for Car Wars! I have not played in years, but I have a bunch of original Car Wars material and 5th edition material.  Any recommendations on which version to re-learn? [...]
Fri, Nov 01, 2013
Source: Google +
I am on the hunt for a print copy of The Mountain Witch. If you have one you are looking to sell/trade, please let me know.Thanks. [...]
Wed, Oct 30, 2013
Source: Google +
Where can I find out more about Corporia? [...]
Sun, Sep 22, 2013
Source: Google +
A few years ago I read an article on Treasure Tables ab […] [...]
Fri, Nov 14, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Fri, Oct 03, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Thu, Oct 02, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Wed, Oct 01, 2008
Source: DNAPHIL Site
Early this morning, my fellow GM-Fu master, Vicki Potte […] [...]
Fri, Sep 26, 2008
Source: DNAPHIL Site
As part of my Secret Project, I needed to create a docu […] [...]
Wed, Sep 17, 2008
Source: DNAPHIL Site
I am sad to report, that Erick Wujcik, the great game d […] [...]
Mon, Jun 09, 2008
Source: DNAPHIL Site
Normally I don’t get into making houserules or my […] [...]
Wed, May 14, 2008
Source: DNAPHIL Site
So last week, I talked about the Hard and Soft Skills o […] [...]
Fri, May 02, 2008
Source: DNAPHIL Site
For the past few weeks, I have been in a kind of low-en […] [...]
Thu, Apr 24, 2008
Source: DNAPHIL Site

Gnome Stew

I was running out of time to prep my games. Sounds almost ironic from the guy who wrote Never Unprepared, but it was true. Things have changed in my life, and my ability to prep was straining against my dwindling free time. I had maximized the usage of my time, and I simply had less time to prepare than before. It was time to re-evaluate the way I prep and evolve my prep to meet my new life situation. Prep-Lite you say? Four years ago, I began to write a series of articles on a theme I called Prep-Lite, culminating with the [...]
Thu, Jul 31, 2014
Source: Gnome Stew
Your group has just completed a major story arc. They have been down in the depths of the Dungeon of Ultimate Sorrows for weeks. You are ready to start off the next delve, into the Tower of Unimaginable Anguish, but are your players ready, and more importantly are their characters? Perhaps all they want is some R&R, to head into town, spend some of that hard-looted gold, and find out the latest gossip. Before their assault on the Tower, they need a repositioning session. Come Aboard. We’re Expecting You The repositioning session gets its name from the cruise industry. Some cruise ships [...]
Fri, Jul 25, 2014
Source: Gnome Stew
Running a game is a two-way interaction between players and GM. When the table is in sync, the game develops smoothly. There are times though when things fall out of sync and the game starts to slow down, eventually grinding to a halt. As the GM you try to spur the game back into action, but your NPC’s fail to draw the attention of players, or your plot hooks are too weak to pull them forward. That is when you tap your ace in the hole…that player. You know the one, the one that always gets things moving at the [...]
Thu, Jul 03, 2014
Source: Gnome Stew
You are not as creative as you think you are, and less so when you are under pressure. Our brains are great at pattern matching, but not as great for storage. So the things we tend to remember are the things that get frequently used, while obscure concepts are forgotten. When we engage in any form of improv gaming, from just the natural improv that occurs between the interaction of the players and the GM in a traditionally prepped role playing game, or the more improv driven story games, we draw first upon what is readily available in our heads; the common [...]
Fri, Jun 27, 2014
Source: Gnome Stew
Building actual tension at a table is not an easy task. GM’s often go to great lengths to create a dramatic tension through the use of lighting or music, only to have jokes about Monty Python undermined our well crafted narrative. Through my many years of gaming, one method I have found for successfully building tension is the countdown mechanic. When employed properly, your players will be riveted to the table, and jump every time that counter drops another increment. Want to start building some tension? Start counting down. The Countdown The countdown mechanic is a device that can be employed at [...]
Thu, May 22, 2014
Source: Gnome Stew
For the most part, we GM’s take a lot of abuse in our games. Our NPC’s get beaten and killed, our world-ending plans are thwarted, and our hidden treasures are plundered, all while we cheer on the Characters for their victories. Then, there are those times, when we get one over on the characters and players. Times when we reveal a plot twist that leaves them reeling, and they sit there speechless, stunned by the sudden change in their campaign world. In those moments as they sit there looking unsure of what to do next, there is a warm glow [...]
Fri, May 16, 2014
Source: Gnome Stew
In many stories in books, on television, and in the movies, the protagonists are often dealt one or more setbacks before the story reaches its climax. In these cases the writer crafts specific events with an intended purpose and outcome. In Role Playing Games, we GM’s often rely on the players to create their own setbacks during a session and within a campaign through bad rolling and impulsive decision making, but there are times the GM wants to write a setback into the game. Depending on how it is written and executed, the setback session can be a great story building [...]
Fri, Apr 18, 2014
Source: Gnome Stew
When it comes to campaigns we often strive for the long running, epic campaign; the kind of campaign that we hear about from other gamers that has been going on since the Reagan administration. Sometimes, though, we are not interested in running a long campaign; quite the opposite, we are looking to run a very short campaign – a micro campaign. There is plenty of advice about running longer campaigns (I am responsible for a portion of it), but how does that apply to the shorter campaign? What advice is universal and what advice is there for specifically running a [...]
Fri, Mar 28, 2014
Source: Gnome Stew
Last week John posted an article about being a better Game Master , calling GM’s to define what aspects of GMing they need to improve. This week, I attended a Project Management Institute Professional Development Day, where I got to sit with and learn from fellow PM’s. The two things got me thinking about how we as GM’s can improve ourselves. What are the ways to learn more about GMing, and how can we exercise our skills to hone our craft. A Community Effort “Like iron sharpens iron so one person sharpens another” Proverbs 27:12 When it comes to learning to be a better [...]
Fri, Mar 14, 2014
Source: Gnome Stew
Pacing in RPG’s is not unlike pacing during sex. Too slow and minds wander, blood re-allocates itself…you get the idea. Too fast and not everyone gets to have a satisfying finish. Much like in sex, pacing during a session is important if you want to be asked to play again. So other than thinking about baseball or Bea Arthur while you are running your game, how can you keep a reasonable pace? Called Out This article is for a friend of mine, Drew, who was a guest host on a recent Misdirect Mark podcast (Episode #97). During the podcast, he called me [...]
Fri, Feb 28, 2014
Source: Gnome Stew
This past year I had two significant events occur in my life: I celebrated my 10th wedding anniversary, and I co-authored Odyssey: The Complete Game Masters Guide to Campaign Management with fellow Gnome Walt. As it turns out, there is significant overlap in these two areas of my life, and with this being Valentine’s Day, I thought I would Reese’s Peanut Butter Cup these ideas and put them together to deliver some relationship advice for your campaign. Your Campaign is a Relationship A campaign is a shared set of life experiences with a group of people. Now, the life experiences are made up [...]
Fri, Feb 14, 2014
Source: Gnome Stew
In my last article I talked about the various levels which can be encountered while playing an RPG. That article looked at the levels from a more player-centric view, and we all know that Gnome Stew is a GMing blog. So, this week I want to look at how to GM for each of the levels and how you can traverse the levels during a session. What Past Article? If you want to get caught up from the previous article you can find it here. If you don’t have time to read the previous article, let me sum up the levels: Game Level – [...]
Fri, Jan 31, 2014
Source: Gnome Stew
In the past year on my journey to get my groove back, I have done a lot of thinking about how people approach RPG’s and what people want to get out of their games. All this thinking has helped me find the style of game that I enjoy running, as well as the rules systems that best support that kind of play. Along the way, I have started to see some patterns in how players and GM’s connect with RPGs. Path…Progression…Something To be honest this concept is still a work in progress. I don’t think that the basic ideas are new; In [...]
Fri, Jan 17, 2014
Source: Gnome Stew
Round-Robin GMing is a lot like Swinging, everyone’s taking a turn and there is a chance for some uncomfortable touching to occur if you are not careful. Much like Swinging, having upfront rules and good communication before the dice hit the table will make the experience more enjoyable for everyone involved. So how do you manage a campaign when everyone is going to be the GM? Put on your smoking jacket and have a seat at my red, velvet-covered table… Question From The Plussers Today’s article (not the uncomfortable Swinging metaphor) was a G+ request (thanks Eric). Specifically, Eric wanted to know: [...]
Fri, Dec 20, 2013
Source: Gnome Stew
In any GM’s career there are those special campaigns that were so awesome that we carry a piece of them in our minds. At times, when our campaigns turn out to be more work than fun, or when we are between campaigns, we start to fantasize about what it would be like to play that campaign again. In most cases we only entertain that as a thought, fearful that a second trip into that campaign might not be as good as the first time; that it’s impossible to recapture that magic. Is that true? Is it possible to play in [...]
Tue, Nov 26, 2013
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Silver Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Electrum Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

http://www.gnomestew.com

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