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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


Security is mostly a superstition. It does not exist in nature. Life is either a daring adventure or nothing. — Helen Keller

Online Writings

Find me on

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Social Media
(Google+, Twitter, Blog)

🐍A Kira Tulpa🐍 @Kiranansi [Retweeted by Phil Vecchione @DNAphil] TONIGHT at 8pm EST, CYBER SHOCK. A twitch show where me @peregrinekiwi, @frasersimons, @DNAphil, and… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil @DonoghMC Exactly. You want to be a positive force in the world, but you are a genetically unstable war machine.… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil Apocalypse World by @lumpleygames and @NightSkyGames has been a massive influence on how I GM and how I design. Hy… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil Much of the core of H2O have to do with the Neighborhood mechanics with Underground; a highly underrated RPG. The… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 19: Game(s) that is most essential to your design. I can't do just 1. I have 2 and we are all… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil @oh_theogony Go on... pic.twitter.com/fe6ThIXZFZ [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil So much this... twitter.com/translatosauru… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @DustDevil75 @IdellaMithlynnd It was how he feigned a heart attack. Because he was old. [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil Sitting in the Burger shop rocking to 80's music when it occurs to me that it's on because it's now the Oldies. pic.twitter.com/ACdDyXWq6E [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @mumphry999 @JetPens @rdonoghue Oh I love that pencil. I use it for all my gaming. It lives in my All Rolled Up. [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @weregator Yea...that is what happened to me. @rdonoghue mentioned it a tweet one day, and then I went and looked...it was all over for me. [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @meglish @JetPens @rdonoghue I don't think I can have Jet Pens out of my life. pic.twitter.com/tbhE6TLA0L [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @rdonoghue @JetPens It's too late for me. I am exploring...NOW. There is a whole section of this site that is, how… twitter.com/i/web/status/9… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil Is there a support group for dealing with the @JetPens weekly email updates. There is an actual Explore Now button… twitter.com/i/web/status/9… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @ThatOneGM @wolvesarekuhl @OneShotRPG @JohnnyInBriefs @JPsoFLY @JustinMcElroy @travismcelroy @griffinmcelroy… twitter.com/i/web/status/9… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @muscularpikachu OMG... I want a new Twitter Channel called Alex Says. [...]
Wed, Apr 18, 2018
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione @DNAphil] Whirlwind Millionaire is a game that explores what would happen if you won the lottery today. This occurs in three… twitter.com/i/web/status/9… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 18: My Current inspirations. Right now, as I am co-designing Turning Point with… twitter.com/i/web/status/9… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil These are people who are playing and designing in this emotional space. They have been great inspiration about how… twitter.com/i/web/status/9… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @GetHypePod @OneShotRPG @Rob7030 @IdellaMithlynnd That is true. It was on @sasgeekpodcast sasgeek.com/podcasts/72-te… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @pk_sullivan Hell. I'm owning this one. Autocorrect or not. 😂 [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @pk_sullivan That's fair. One or the other. What if when Vig Masturbate Gest excited he becomes The Beefness pic.twitter.com/8t0e698Q3K [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil @lordneptune @PandasTalkGames @IdellaMithlynnd That is because we are Pro-fessionals. [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil And it was all inspired by @BlakeRyanBatman [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil Hey! Here is a small game I designed late last year with @Thelight101 and @RobertMEverson. The wickedly talented… twitter.com/i/web/status/9… [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil What I value the most from playtesters is their experience. How did this feel? Did you like X? Did you not like Y?… twitter.com/i/web/status/9… [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil Instead, if you explain to me the experience you are having when playing and why that is not working for you, I can… twitter.com/i/web/status/9… [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil Most playtesters do not have the full scope of what connects to what in the game. And changing a rule in combat lik… twitter.com/i/web/status/9… [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil Someone sees a problem and rather than saying, "combat has too many steps and is cumbersome" they tell you "you sho… twitter.com/i/web/status/9… [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 17: Favorite Form of Feedback Having worked for a number of years in software development, my… twitter.com/i/web/status/9… [...]
Tue, Apr 17, 2018
Source: Twitter
Brandon Evers @BrandonEvrs [Retweeted by Phil Vecchione @DNAphil] Before asking a woman to explain something to you, ask yourself: 1. Could I easily google this? 2. Has she alread… twitter.com/i/web/status/9… [...]
Tue, Apr 17, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker @encodeddesigns was founded on this, and all of the partners at Encoded are my co-designers. I do… twitter.com/i/web/status/9… [...]
Mon, Apr 16, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker I also worked with @IdellaMithlynnd as she designed Love & Justice. Now we are co-designing Turni… twitter.com/i/web/status/9… [...]
Mon, Apr 16, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 16: Any Design Partners? My motto: Never design alone. Everything I do is in collaboration… twitter.com/i/web/status/9… [...]
Mon, Apr 16, 2018
Source: Twitter
Phil Vecchione @DNAphil These are amazing... twitter.com/cndreisbach/st… [...]
Mon, Apr 16, 2018
Source: Twitter
Phil Vecchione @DNAphil @Genesisoflegend @jennmartin80 I would like a central location for Encoded, but we are deep into Trello, Google Dri… twitter.com/i/web/status/9… [...]
Sun, Apr 15, 2018
Source: Twitter
Phil Vecchione @DNAphil @Genesisoflegend @jennmartin80 It's nice to have a good landing portal where you can collate information. I have no… twitter.com/i/web/status/9… [...]
Sun, Apr 15, 2018
Source: Twitter
Phil Vecchione @DNAphil @Genesisoflegend Yes... pic.twitter.com/wxfR6S1FGj [...]
Sun, Apr 15, 2018
Source: Twitter
Phil Vecchione @DNAphil Finished my coffee and staring my day by getting @ThirdEyeGames weekly work plan together. #projectmanagementmachine [...]
Sun, Apr 15, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 15: Do you design in public or private? Semi-public. Mostly I design in private, working on so… twitter.com/i/web/status/9… [...]
Sun, Apr 15, 2018
Source: Twitter
Phil Vecchione @DNAphil @RobinDLaws I am to the South if you just waiting for it to descend on us. [...]
Sat, Apr 14, 2018
Source: Twitter
Phil Vecchione @DNAphil @rdonoghue I mean at this point you have to see how long it goes. You've crossed into Science now. [...]
Sat, Apr 14, 2018
Source: Twitter
Phil Vecchione @DNAphil @Gnoutique @MisdirectedMark @VoixdAltaride Thank you! We have been proud of that concept and episode. Nice to see it in use somewhere else. [...]
Sat, Apr 14, 2018
Source: Twitter
Phil Vecchione @DNAphil Long-range, I would like Encoded to get to a point where we are not so financially strapped, that every decision ab… twitter.com/i/web/status/9… [...]
Sat, Apr 14, 2018
Source: Twitter
Phil Vecchione @DNAphil My mid-range dreams are to get both Turning Point and Hydro Hackers published. I am really proud of both games, and… twitter.com/i/web/status/9… [...]
Sat, Apr 14, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 14: What are your dreams and plans? Not to be sappy, but I am getting to live some of my dream… twitter.com/i/web/status/9… [...]
Sat, Apr 14, 2018
Source: Twitter
Phil Vecchione @DNAphil Oh man...had one that connected to the parallel port. twitter.com/keithrparsons/… [...]
Fri, Apr 13, 2018
Source: Twitter
Phil Vecchione @DNAphil @ZapDynamic @encodeddesigns @RobertMEverson @MagpieOfficial The last time I ran it, at Breakout, in March, I did no… twitter.com/i/web/status/9… [...]
Fri, Apr 13, 2018
Source: Twitter
Phil Vecchione @DNAphil @ZapDynamic @encodeddesigns @RobertMEverson I am following @MagpieOfficial lead with Cartel, The Ward, and Passions. [...]
Fri, Apr 13, 2018
Source: Twitter
Phil Vecchione @DNAphil @ZapDynamic @encodeddesigns @RobertMEverson Ashcan...20k words. Not the whole game, but enough to play a few arcs o… twitter.com/i/web/status/9… [...]
Fri, Apr 13, 2018
Source: Twitter

Gnome Stew

I grew up in the 1980's when D&D came in two flavors: Basic and Advanced. Back then, we just played the game and didn't worry about table safety and how people felt. That was in a large part for two reasons: First, we lacked the experience and lexicon to describe the concept of table safety. Second, […] [...]
Mon, Mar 05, 2018
Source: Gnome Stew
Often we think of playtesting for rooting out bad rules—things that are broken, don't work, or are not clear. But sometimes in playtesting we find a perfectly good rule that by itself is excellent, but in the greater whole of the game does not work. Recently I found such a rule. One that I liked […] [...]
Fri, Dec 22, 2017
Source: Gnome Stew
“What is your game about?” Your first reaction, the most obvious one, is to talk about the setting of the game—the elevator pitch. Hydro Hackers has an elevator pitch that I think does a pretty good job answering that question (see the end of the article). Let's go one level deeper, and we can ask […] [...]
Fri, Dec 01, 2017
Source: Gnome Stew
There is no such thing as a Strict or Lax GM. Whoa . . . before you jump to the comments section to yell at me, let me explain. The idea of a strict or a lax GM is an oversimplification. GMing is way more complicated than that. There are too many facets of GMing […] [...]
Thu, Nov 02, 2017
Source: Gnome Stew
For the past few months, I have been wrestling with this small but annoying problem in the Hydro Hacker playbooks. It is a section of the playbook that defines your relationships with the other players. When I run this at conventions or in playtest groups, players always fill the section out incorrectly. Over several iterations […] [...]
Fri, Sep 29, 2017
Source: Gnome Stew
The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to wrap my head around. I knew […] [...]
Fri, Aug 18, 2017
Source: Gnome Stew
One of the great joys and challenges of game design is playtesting. On one hand, seeing your creation doing what it is supposed to—and people enjoying it—is incredibly uplifting. On the other hand, watching your perfect mechanic break under play can be heartbreaking. Despite the emotional roller coaster, having people that are not you playing […] [...]
Fri, Jul 28, 2017
Source: Gnome Stew
Right now I am sitting here, not wanting to write an article. Not that I don't love writing to you all, but rather this article is between me and further game design work I am doing, and I have fallen into the design rabbit hole; a place where nothing matters other than designing—not eating, not […] [...]
Wed, Jun 28, 2017
Source: Gnome Stew
One of the worst pieces of GMing advice I ever gave myself was to always make sure the players were happy, even over my own happiness; to avoid saying No. This ridiculous piece of advice has lead to more campaign deaths in my career as a GM than I should admit. The thing is that […] [...]
Fri, May 19, 2017
Source: Gnome Stew
The last few weeks I have been working on writing the setting of Hydro Hacker Operatives. For an RPG with a defined setting, this is an important task. You need to be able to teach the setting to the GM and the players, so that they can share in the world you created, and give […] [...]
Fri, Apr 28, 2017
Source: Gnome Stew
I first learned D&D from the boy who's house I was living in, during a rough period of time my Mother and I were going through. He was older than me, and I was not cool enough to play in his group, so he ran a game for me, alone. For a while, my only […] [...]
Wed, Mar 29, 2017
Source: Gnome Stew
The world of Hydro Hacker Operatives resides mostly in my head. The rules for how to play Hydro Hackers (H2O) have been well enough documented on paper for the game to be run in a playtest capacity. But right now, I am the only person who can GM H2O because no one else fully understands how the […] [...]
Wed, Feb 08, 2017
Source: Gnome Stew
There is no “right” way to create a role playing game. Everyone comes at it a different way. For me, with a background in project management and software development, I tend to come at the process in a structured manner. For me, developing an RPG is really no different than software, and so most of […] [...]
Fri, Dec 23, 2016
Source: Gnome Stew
Hydro Hacker Operatives is not the game I intended to make. I had originally set out to make a Fate-based Cyberpunk game and wound up with a Powered by the Apocalypse Hydropunk game. But game design is weird like that, sometimes you set out with a specific idea in mind and bring it to light, but in […] [...]
Wed, Oct 12, 2016
Source: Gnome Stew
I was making my breakfast the other morning while listening to the boys at Gaming and BS . Specifically, I was listening to an episode (#101) where the question was posed, and I paraphrase, is the rush towards improv style GMing diluting the more traditional storyteller type of GMing? It got me thinking, not so much about a […] [...]
Tue, Aug 30, 2016
Source: Gnome Stew

 

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Contact

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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