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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


...To understand recursion, we must first understand recursion. — Unknown

Online Writings

Find me on

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Social Media
(Google+, Twitter, Blog)

Senda 🌈💕 @IdellaMithlynnd [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] Oh hey we're all chilling on the @MisdirectedMark twitch channel live right now! twitch.tv/chrismmp (pssst @camdon) [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @ChrisSSims Thank you! [...]
Tue, Aug 14, 2018
Source: Twitter
Chris Sims @ChrisSSims [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] I just backed Iron Edda Accelerated. Maybe you should, too. kck.st/2O7GWyd [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @meglish @IdellaMithlynnd @kickassemily @open_sketchbook I read the first 4 or 5 issues. I liked this one quite a bit. [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil Tagging a few of the Magical Girls I know: @IdellaMithlynnd @kickassemily @meglish @open_sketchbook twitter.com/PlinaGanucheau… [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @TheCraftyDM At what level of wrath am I at right now? [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @kevthulhu And coffee... pic.twitter.com/ZxEcqZ7LD6 [...]
Tue, Aug 14, 2018
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] The sign of a great game is when even the most basic character type can be played with great impact on the game. T… twitter.com/i/web/status/1… [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil Another favorite would be Justin Timberlake doing Jump by Kris Kross in Friends with Benefits. youtu.be/v6vk8t_kuao [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil Pretty much every song on every Guardians of the Galaxy Soundtrack, also falls into this. [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil There are songs that I never liked until I saw them in the context of some other media, being used as a theme song,… twitter.com/i/web/status/1… [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil This is so much me. My obsessive personality hates that phrase. twitter.com/isailorgalaxia… [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @Teddog Glad you are doing better! pic.twitter.com/agNXfmlwvI [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @pixelscapes I could have used these pictures for Hydro Hackers, in the water quality section. [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @ScholarOfDecay @JenKatWrites Blades has a bit of a learning curve. But everything you need to run it is in the rul… twitter.com/i/web/status/1… [...]
Tue, Aug 14, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @JenKatWrites That was exactly what I was thinking. Or consider getting a goat. They could do the clean up. [...]
Mon, Aug 13, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil If Ah-Ha's Take On Me is one of the most 80's songs and videos ever... Damn I Wish I Was Your Lover by Sophie B. Ha… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil I am having a thought that I could easily re-work a few parts of Nights Black Agents and make a Heist (Leverage, Oc… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
Alice Kyra @magicalgirlkyra [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] In addition to OneShot's episode of #DominaMagica, another highlight of my day was getting this awesome snap bracel… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @scalzi @mischa_eliot @jonrog1 pic.twitter.com/bAyoWiNvsg [...]
Mon, Aug 13, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @ShannaGermain @cleispress Thank you. That book was very important for me. [...]
Mon, Aug 13, 2018
Source: Twitter
Water Authority Alerts @h2oauthorityrpg [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] Quality Alert Water in the Cleveland Metro area has reported a quality problem and is being downgraded to a Low Gre… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] From the Encoded Designs labs... Circle of Six is a set-collecting card game where two to six players try to colle… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil h2oauthorityrpg: Quality Alert Water in the Cleveland Metro area has reported a quality problem and is being downgr… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
The Gauntlet @GauntletRPG [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] If you are interested in running a game or two for Gauntlet Con 2018, please have the GM Information form filled ou… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
Character Creation Cast @CreationCast [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] Hey @DNAphil! Heeey @IdellaMithlynnd! You wanna finish talking about Headspace character creation?! DO I! That's r… twitter.com/i/web/status/1… [...]
Mon, Aug 13, 2018
Source: Twitter
Rob Abrazado @flatvurm [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] HEY I'm gonna play some of this at QCC next month and I am SO HYPE! twitter.com/TheOtherTracy/… [...]
Sun, Aug 12, 2018
Source: Twitter
Mark Diaz Truman @trumonz [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] Only one day left! We've raised $40,000 and unlocked thirty Kickstarter Exclusive cards... twitter.com/MagpieOfficial… [...]
Sun, Aug 12, 2018
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] if you are relaxing on this lovely Sunday and want some entertainment, you can listen to RPPR playing Iron Edda.… twitter.com/i/web/status/1… [...]
Sun, Aug 12, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @RPGtsunami Happy Birthday! [...]
Sun, Aug 12, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @flatvurm It's hilarious. [...]
Sun, Aug 12, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @ShannaGermain I am working on a new Fate Accelerated setting called Long Live The Queen, where the Queen's all-wom… twitter.com/i/web/status/1… [...]
Sun, Aug 12, 2018
Source: Twitter
Misdirected Mark @MisdirectedMark [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] What's this??? Raccons Talking Games??? misdirectedmark.com/2018/08/11/rac… [...]
Sun, Aug 12, 2018
Source: Twitter
Mark Diaz Truman @trumonz [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] If you're a tabletop designer of color (or from any marginalized community), please apply to this sponsorship! It's… twitter.com/i/web/status/1… [...]
Sat, Aug 11, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @kevthulhu @bogartsdoughnut pic.twitter.com/mgsPKy2gwc [...]
Sat, Aug 11, 2018
Source: Twitter
Water Authority Alerts @h2oauthorityrpg [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] The Water Authority condemns the raid at the Auxiliary Tank Facility in Cleveland. Those that conducted the raid… twitter.com/i/web/status/1… [...]
Sat, Aug 11, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil Man, my love for this movie know no bounds. twitter.com/DatesInMovies/… [...]
Sat, Aug 11, 2018
Source: Twitter
Senda 🌈💕 @IdellaMithlynnd [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] In which I express my adoration for @Lissinatorr's Roll Like a Girl pins and stickers. Because feels. twitter.com/gnomestew/stat… [...]
Sat, Aug 11, 2018
Source: Twitter
Mike: Invisible Goetic @MrMikeD42 [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] I'm super excited for this product. Bone Giants. Mic drop!! twitter.com/encodeddesigns… [...]
Sat, Aug 11, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @Edge0618 A bit round...but I like things more angular. [...]
Sat, Aug 11, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @chrishanrahan I have been playing Strike Force since it went public. I am still playing. The @MisdirectedMark crew have our own guild. [...]
Fri, Aug 10, 2018
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] Friday's mean its time to present the Weekly Update for Iron Edda Accelerated. Each week, I update the backers ab… twitter.com/i/web/status/1… [...]
Fri, Aug 10, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @pk_sullivan Excellent. There is a place here that is my go to taco place and their El Pastor is to die for. [...]
Fri, Aug 10, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @GauntletRPG Playing some Monster of the Week on Sunday. Will be playing Marvel Strike Force on my iPad on and off all weekend? [...]
Fri, Aug 10, 2018
Source: Twitter
Terrible Warriors @dicewarriors [Retweeted by Phil Vecchione 🏳️‍🌈 @DNAphil] Way back in March we talked to @bluestockingetc at @BreakoutCon and we might have mentioned this game she was devel… twitter.com/i/web/status/1… [...]
Fri, Aug 10, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil @pk_sullivan What kinds did you get? [...]
Fri, Aug 10, 2018
Source: Twitter
I hope this is not intrusive.Iron Edda Accelerated is a Fate Accelerated update to the Iron Edda: War of Metal and Bone RPG. It is currently at Kickstarter right now. It is funded, it has cleared its first Stretch Goal, and we are working on unlocking our second stretch goal. We could use your help to get there. Please check out the campaign. There are some AP as well as interviews on the main page if you want to know more.Thank you. A new version of the Iron Edda RPG, powered by Fate Accelerated™. [...]
Fri, Aug 10, 2018
Source: Google +
Just a quick reminder that the Iron Edda Accelerated KS is still going. We are funded, cleared the first Stretch Goal, and are working our way up to the second goal, where we unlock more new artwork from artist Matt Morrow.We can still use your support. Thanks. A new version of the Iron Edda RPG, powered by Fate Accelerated™. [...]
Fri, Aug 10, 2018
Source: Google +
Phil Vecchione 🏳️‍🌈 @DNAphil @gingerreckoning @themaryantrim The Olive Garden Larp! Yes! [...]
Thu, Aug 09, 2018
Source: Twitter
Phil Vecchione 🏳️‍🌈 @DNAphil Please...please...please...please.... twitter.com/jbouie/status/… [...]
Thu, Aug 09, 2018
Source: Twitter

Gnome Stew

Summer. It's that time of the year, where publishers launch new games during the major gaming conventions. With all sorts of new games hitting the market, we gobble them up, anxious to get them to the table. The problem is we already have a game we are playing. And so comes the age-old conundrum of how to finish up one game and start a new one gracefully. How can we have both a satisfying end and an exciting beginning? Because seriously, I just got this game and its burning in my hands — I need to run it nooooowwwww. The Shiny Yea. [...]
Fri, Jul 27, 2018
Source: Gnome Stew
A few months ago, I posted an article on why I use Safety Tools. It was met with some mixed criticism and there were a number of respectful objectors with whom I engaged in a back and forth dialog about their perceptions of how safety tools are used at the table. What I learned was that there was a misconception — that some people believed that using safety tools was to dilute the content of your game; taking away elements that your average player enjoyed (e.g. violence), while others thought that there was no need for tools if you can [...]
Fri, Jun 22, 2018
Source: Gnome Stew
When I was a kid, I saw the movie Goonies and wanted to be those kids more than anything; out adventuring with my childhood friends. When I watched Stranger Things, I was pulled right back into my childhood and relived the idea of adventuring kids. And I am not alone in this. Recently there has been a rise in the kids on bikes genre of games, where early teens are solving mysteries. It is a genre that is picking up steam, as it resonates with older gamers who wax nostalgic, as well as younger gamers for whom those years are [...]
Wed, May 09, 2018
Source: Gnome Stew
I grew up in the 1980's when D&D came in two flavors: Basic and Advanced. Back then, we just played the game and didn't worry about table safety and how people felt. That was in a large part for two reasons: First, we lacked the experience and lexicon to describe the concept of table safety. Second, we were kids and safety, in general, was mostly an alien concept. As evidence, I submit the giant dirt ramp we jumped on our bicycles without helmets, Roman candle fights, and riding in the back of station wagons without seat belts. So it might [...]
Mon, Mar 05, 2018
Source: Gnome Stew
Often we think of playtesting for rooting out bad rules—things that are broken, don't work, or are not clear. But sometimes in playtesting we find a perfectly good rule that by itself is excellent, but in the greater whole of the game does not work. Recently I found such a rule. One that I liked so much that its removal came with great hesitation. But sometimes a good rule has to be excised for the greater good of the game. Or, to put it as Spock said, “The needs of the many outweigh the needs of the few or the [...]
Fri, Dec 22, 2017
Source: Gnome Stew
“What is your game about?” Your first reaction, the most obvious one, is to talk about the setting of the game—the elevator pitch. Hydro Hackers has an elevator pitch that I think does a pretty good job answering that question (see the end of the article). Let's go one level deeper, and we can ask that same question about what the themes and tropes of the game are. As a Powered by the Apocalypse style game, H2O has an Agenda and Principles which answer this question. But if we go one more level deeper, there is another answer to this [...]
Fri, Dec 01, 2017
Source: Gnome Stew
There is no such thing as a Strict or Lax GM. Whoa . . . before you jump to the comments section to yell at me, let me explain. The idea of a strict or a lax GM is an oversimplification. GMing is way more complicated than that. There are too many facets of GMing to simply have the needle buried in one direction or the other. Sure, someone can be more strict than lax, but the idea someone is strict in every way possible as a GM is a bit more unlikely. That said, there are still a few of [...]
Thu, Nov 02, 2017
Source: Gnome Stew
For the past few months, I have been wrestling with this small but annoying problem in the Hydro Hacker playbooks. It is a section of the playbook that defines your relationships with the other players. When I run this at conventions or in playtest groups, players always fill the section out incorrectly. Over several iterations of playbooks I have tried to refine this section so that it would be more intuitive, but it has not panned out. Then in talking to one of the Developers (Senda), she gave me an idea that changed how I was looking at the [...]
Fri, Sep 29, 2017
Source: Gnome Stew
The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to wrap my head around. I knew I wanted gear in the game, but I was not hot on the idea about a game driven by gear. So I kept putting off the design and just putting some token, undefined items on the playbooks. But as the manuscript neared completion, I knew [...]
Fri, Aug 18, 2017
Source: Gnome Stew
One of the great joys and challenges of game design is playtesting. On one hand, seeing your creation doing what it is supposed to—and people enjoying it—is incredibly uplifting. On the other hand, watching your perfect mechanic break under play can be heartbreaking. Despite the emotional roller coaster, having people that are not you playing your game is a necessity. Much like gaming in general, you can playtest using one shots, or in a campaign. Playtesting with one shots is pretty straight-forward, but playtesting for a campaign is a different beast altogether . . . and happens to be the [...]
Fri, Jul 28, 2017
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

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Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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