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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


Progress, far from consisting in change, depends on retentiveness. When experience is not retained, infancy is perpetual. — George Santayana

Online Writings

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Social Media
(Google+, Twitter, Blog)

Phil Vecchione @DNAphil @kevthulhu @encodeddesigns Thank you! I hope you have a good time playing the game! [...]
Wed, Apr 25, 2018
Source: Twitter
Phil Vecchione @DNAphil I just backed Pride Check!: Pride Dice Enamel Pins on @kickstarter kck.st/2FaR2c1 [...]
Wed, Apr 25, 2018
Source: Twitter
Phil Vecchione @DNAphil It is about making sure that the games I design make spaces for everyone. It is about making sure that the games I… twitter.com/i/web/status/9… [...]
Wed, Apr 25, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 25: Being a TTRPG designer means... for me, it is about creating a specific experience at the… twitter.com/i/web/status/9… [...]
Wed, Apr 25, 2018
Source: Twitter
Phil Vecchione @DNAphil @MisdirectedMark Feel better. pic.twitter.com/4F7mX3hqRs [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil @pk_sullivan Why are you not at your post? [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil For @Thelight101 to cancel a show..means it's bad. Bob and I are going to set up some burn lines to keep the virus… twitter.com/i/web/status/9… [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil @ZapDynamic Sticking to brand. [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil #MyHandleExplained It comes from a mislabeled box of plant DNA from when I was a grad student. I was doing a genom… twitter.com/i/web/status/9… [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil Achievement: a thing done successfully, typically by effort, courage, or skill. The most notable thing I have done… twitter.com/i/web/status/9… [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil I have that in my partners at @encodeddesigns and with @IdellaMithlynnd, and not by accident, but through real work… twitter.com/i/web/status/9… [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil It takes true effort to kill your darlings in favor of someone else's. It takes courage to put your work out there… twitter.com/i/web/status/9… [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 24: My most notable achievement... At first I thought I would answer about some award I got fo… twitter.com/i/web/status/9… [...]
Tue, Apr 24, 2018
Source: Twitter
Phil Vecchione @DNAphil @tangenttwindave @RobertMEverson Oh God...that is the title. [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil @tangenttwindave Are you cooking without a shirt? [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil So I got @GooglePlayMusic recently (its awesome), and am rocking some 80's Hair Metal... I did not realize how impo… twitter.com/i/web/status/9… [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil @Thelight101 @MisdirectedMark pic.twitter.com/GFbWqQ0aDB [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil This is a cool article by @IdellaMithlynnd talking about what character relationships bring to games. I totally agr… twitter.com/i/web/status/9… [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil And one more thanks to @Thelight101 who asked me to co-host @MisdirectedMark, giving me my chance to start podcasti… twitter.com/i/web/status/9… [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil I need to thank the first two people who gave me freelance work: @SeanPatFan and @EloytheSaint. They convinced me… twitter.com/i/web/status/9… [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil None of this would have happened without my first break from @MartinRalya who invited me to @gnomestew and to write… twitter.com/i/web/status/9… [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 23: People who've helped you? Wow...this could be very long. First, my partners at… twitter.com/i/web/status/9… [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil Next... @IdellaMithlynnd She has been in nearly every H2O playtest and has developed H2O. She is my co-designer on… twitter.com/i/web/status/9… [...]
Mon, Apr 23, 2018
Source: Twitter
Phil Vecchione @DNAphil I was replacing a toilet seat, which is easy...once you get the old one off. That turned out to be harder than it l… twitter.com/i/web/status/9… [...]
Sun, Apr 22, 2018
Source: Twitter
Phil Vecchione @DNAphil Welp that was more time on a home repair than I was expecting. But once again, physics to the rescue. Bionic arm i… twitter.com/i/web/status/9… [...]
Sun, Apr 22, 2018
Source: Twitter
Phil Vecchione @DNAphil Evernote is my second tier when I want things to be permanent and accessible from other devices. Sometimes if I am… twitter.com/i/web/status/9… [...]
Sun, Apr 22, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 22: How Do you document ideas? I have two main places I capture new ideas. Analog: In… twitter.com/i/web/status/9… [...]
Sun, Apr 22, 2018
Source: Twitter
Phil Vecchione @DNAphil I have for years been a fan of Moleskine notebooks, and there is always one in my bag. This is my first capture poi… twitter.com/i/web/status/9… [...]
Sun, Apr 22, 2018
Source: Twitter
Phil Vecchione @DNAphil @fafhrd01 Have a good tournament. [...]
Sun, Apr 22, 2018
Source: Twitter
Phil Vecchione @DNAphil @gingerreckoning pic.twitter.com/69lDSpgzLY [...]
Sat, Apr 21, 2018
Source: Twitter
Phil Vecchione @DNAphil @OneShotRPG Your're pulling it off. Your colors go well with your shirt. [...]
Sat, Apr 21, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 21: How many playtests? I don't think there is a number. What I look for is when I playtest th… twitter.com/i/web/status/9… [...]
Sat, Apr 21, 2018
Source: Twitter
Phil Vecchione @DNAphil I say significant because as a project manager, I know that for something like this you can endlessly tinker. So th… twitter.com/i/web/status/9… [...]
Sat, Apr 21, 2018
Source: Twitter
Phil Vecchione @DNAphil @DustDevil75 For reals. [...]
Fri, Apr 20, 2018
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione @DNAphil] Money changes everything. People think winning the lottery is going to make their lives better—but often they're wo… twitter.com/i/web/status/9… [...]
Fri, Apr 20, 2018
Source: Twitter
Phil Vecchione @DNAphil It's #progress time... Whirlwind Millionaire -- Released! H2O Ashcan is development. Iron Edda Accelerated finishi… twitter.com/i/web/status/9… [...]
Fri, Apr 20, 2018
Source: Twitter
Phil Vecchione @DNAphil Listening to @GauntletRPG ... "I don't get ready, I am ready." "I am a full service GM." Jason, when you say those… twitter.com/i/web/status/9… [...]
Fri, Apr 20, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 20: Favorite Design tool. For writing, my favorite design tool is Google Docs. I like that I c… twitter.com/i/web/status/9… [...]
Fri, Apr 20, 2018
Source: Twitter
Phil Vecchione @DNAphil For graphics design, I do most of my work in Adobe Illustrator. This is the program I know best, having grown up on… twitter.com/i/web/status/9… [...]
Fri, Apr 20, 2018
Source: Twitter
Phil Vecchione @DNAphil We are currently hacking our feed to broadcast our Cyberpunk chat out, live. It's not as easy as they say. twitch.tv/peregrinekiwi [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil @MarvelStrikeF Awesome update. The Thanos Challenge is a lot of fun to play. [...]
Thu, Apr 19, 2018
Source: Twitter
🐍A Kira Tulpa🐍 @Kiranansi [Retweeted by Phil Vecchione @DNAphil] TONIGHT at 8pm EST, CYBER SHOCK. A twitch show where me @peregrinekiwi, @frasersimons, @DNAphil, and… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil @DonoghMC Exactly. You want to be a positive force in the world, but you are a genetically unstable war machine.… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil Apocalypse World by @lumpleygames and @NightSkyGames has been a massive influence on how I GM and how I design. Hy… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil Much of the core of H2O have to do with the Neighborhood mechanics with Underground; a highly underrated RPG. The… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil #AprilTTRPGMaker Day 19: Game(s) that is most essential to your design. I can't do just 1. I have 2 and we are all… twitter.com/i/web/status/9… [...]
Thu, Apr 19, 2018
Source: Twitter
Phil Vecchione @DNAphil @oh_theogony Go on... pic.twitter.com/fe6ThIXZFZ [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil So much this... twitter.com/translatosauru… [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil @DustDevil75 @IdellaMithlynnd It was how he feigned a heart attack. Because he was old. [...]
Wed, Apr 18, 2018
Source: Twitter
Phil Vecchione @DNAphil Sitting in the Burger shop rocking to 80's music when it occurs to me that it's on because it's now the Oldies. pic.twitter.com/ACdDyXWq6E [...]
Wed, Apr 18, 2018
Source: Twitter

Gnome Stew

I grew up in the 1980's when D&D came in two flavors: Basic and Advanced. Back then, we just played the game and didn't worry about table safety and how people felt. That was in a large part for two reasons: First, we lacked the experience and lexicon to describe the concept of table safety. Second, we were kids and safety, in general, was mostly an alien concept. As evidence, I submit the giant dirt ramp we jumped on our bicycles without helmets, Roman candle fights, and riding in the back of station wagons without seat belts. So it might [...]
Mon, Mar 05, 2018
Source: Gnome Stew
Often we think of playtesting for rooting out bad rules—things that are broken, don't work, or are not clear. But sometimes in playtesting we find a perfectly good rule that by itself is excellent, but in the greater whole of the game does not work. Recently I found such a rule. One that I liked so much that its removal came with great hesitation. But sometimes a good rule has to be excised for the greater good of the game. Or, to put it as Spock said, “The needs of the many outweigh the needs of the few or the [...]
Fri, Dec 22, 2017
Source: Gnome Stew
“What is your game about?” Your first reaction, the most obvious one, is to talk about the setting of the game—the elevator pitch. Hydro Hackers has an elevator pitch that I think does a pretty good job answering that question (see the end of the article). Let's go one level deeper, and we can ask that same question about what the themes and tropes of the game are. As a Powered by the Apocalypse style game, H2O has an Agenda and Principles which answer this question. But if we go one more level deeper, there is another answer to this [...]
Fri, Dec 01, 2017
Source: Gnome Stew
There is no such thing as a Strict or Lax GM. Whoa . . . before you jump to the comments section to yell at me, let me explain. The idea of a strict or a lax GM is an oversimplification. GMing is way more complicated than that. There are too many facets of GMing to simply have the needle buried in one direction or the other. Sure, someone can be more strict than lax, but the idea someone is strict in every way possible as a GM is a bit more unlikely. That said, there are still a few of [...]
Thu, Nov 02, 2017
Source: Gnome Stew
For the past few months, I have been wrestling with this small but annoying problem in the Hydro Hacker playbooks. It is a section of the playbook that defines your relationships with the other players. When I run this at conventions or in playtest groups, players always fill the section out incorrectly. Over several iterations of playbooks I have tried to refine this section so that it would be more intuitive, but it has not panned out. Then in talking to one of the Developers (Senda), she gave me an idea that changed how I was looking at the [...]
Fri, Sep 29, 2017
Source: Gnome Stew
The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to wrap my head around. I knew I wanted gear in the game, but I was not hot on the idea about a game driven by gear. So I kept putting off the design and just putting some token, undefined items on the playbooks. But as the manuscript neared completion, I knew [...]
Fri, Aug 18, 2017
Source: Gnome Stew
One of the great joys and challenges of game design is playtesting. On one hand, seeing your creation doing what it is supposed to—and people enjoying it—is incredibly uplifting. On the other hand, watching your perfect mechanic break under play can be heartbreaking. Despite the emotional roller coaster, having people that are not you playing your game is a necessity. Much like gaming in general, you can playtest using one shots, or in a campaign. Playtesting with one shots is pretty straight-forward, but playtesting for a campaign is a different beast altogether . . . and happens to be the [...]
Fri, Jul 28, 2017
Source: Gnome Stew
Right now I am sitting here, not wanting to write an article. Not that I don't love writing to you all, but rather this article is between me and further game design work I am doing, and I have fallen into the design rabbit hole; a place where nothing matters other than designing—not eating, not sleep, not anyone else, just a burst of ideas on a page as you try to make a thing. Today's article is not about the rabbit hole, rather it's why I am in the hole. That starts last week at Origins . . . When [...]
Wed, Jun 28, 2017
Source: Gnome Stew
One of the worst pieces of GMing advice I ever gave myself was to always make sure the players were happy, even over my own happiness; to avoid saying No. This ridiculous piece of advice has lead to more campaign deaths in my career as a GM than I should admit. The thing is that saying yes to every idea or whim a player has isn't a good idea. Sometimes we have to say No. No, so that we keep the stability of the campaign intact. No, so that the game remains fun for the majority of the group. No, [...]
Fri, May 19, 2017
Source: Gnome Stew
The last few weeks I have been working on writing the setting of Hydro Hacker Operatives. For an RPG with a defined setting, this is an important task. You need to be able to teach the setting to the GM and the players, so that they can share in the world you created, and give them enough interesting elements that they can go off and have their own adventures. Previously in this series, I talked about designing worlds. This week I want to talk about the ways that this information can be presented, and the approach I decided to take. [...]
Fri, Apr 28, 2017
Source: Gnome Stew
I first learned D&D from the boy who's house I was living in, during a rough period of time my Mother and I were going through. He was older than me, and I was not cool enough to play in his group, so he ran a game for me, alone. For a while, my only experience of D&D was one on one play, and I rather enjoyed it, despite the challenges of not having a party for support. Over time, I would get my own gaming group, and rarely ever got back to one on one gaming. When I have [...]
Wed, Mar 29, 2017
Source: Gnome Stew
The world of Hydro Hacker Operatives resides mostly in my head. The rules for how to play Hydro Hackers (H2O) have been well enough documented on paper for the game to be run in a playtest capacity. But right now, I am the only person who can GM H2O because no one else fully understands how the world works. The truth is, I don't fully know either. I have just enough of a world built for playtesting to work. Which was fine when I was more concerned if the rules of the game made any sense, but now that the [...]
Wed, Feb 08, 2017
Source: Gnome Stew
There is no “right” way to create a role playing game. Everyone comes at it a different way. For me, with a background in project management and software development, I tend to come at the process in a structured manner. For me, developing an RPG is really no different than software, and so most of the techniques that apply to software development seem to work in creating RPGs. In this installment, I am going to describe a few of the techniques I am using to create Hydro Hacker Operatives. Why is it like software? For all of my tools and my [...]
Fri, Dec 23, 2016
Source: Gnome Stew
Hydro Hacker Operatives is not the game I intended to make. I had originally set out to make a Fate-based Cyberpunk game and wound up with a Powered by the Apocalypse Hydropunk game. But game design is weird like that, sometimes you set out with a specific idea in mind and bring it to light, but in most cases what you end up with is not exactly what you intended – and then there are times like this, when what you wind up with is only a shadow of what you started with. A Little Something Different Normally I spend my time [...]
Wed, Oct 12, 2016
Source: Gnome Stew
I was making my breakfast the other morning while listening to the boys at Gaming and BS . Specifically, I was listening to an episode (#101) where the question was posed, and I paraphrase, is the rush towards improv style GMing diluting the more traditional storyteller type of GMing? It got me thinking, not so much about a dilution occurring, but rather how do we adopt one of these styles and how can you change your style. So I gave it some thought, flipped my eggs and came up with this… Three Types of GM For the sake of word count, your [...]
Tue, Aug 30, 2016
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

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Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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