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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


Once a new technology starts rolling, if you're not part of the steamroller, you're part of the road. — Stewart Brand

Online Writings

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Social Media
(Google+, Twitter, Blog)

Phil Vecchione @DNAphil If anyone is interesting in reviewing Focal Point the new book from @enginepub or interview one or more of the authors, please let me know. [...]
Tue, Aug 04, 2015
Source: Twitter
Phil Vecchione @DNAphil @christheawake I did. I hope you did too. [...]
Mon, Aug 03, 2015
Source: Twitter
Phil Vecchione @DNAphil @christheawake Sorry I missed this I was running games. You can get my books at enginepublishing.com or DriveThruRPG. [...]
Sun, Aug 02, 2015
Source: Twitter
Phil Vecchione @DNAphil @gamingandbs @MisdirectedMark @gnomestew Thank you. [...]
Sun, Aug 02, 2015
Source: Twitter
Phil Vecchione @DNAphil @PockJace You can find them at enginepublishing.com and DriveThruRPG. [...]
Sun, Aug 02, 2015
Source: Twitter
This is the scene just before the doors opened to the Dealers Hall.  7/30/15 - 1 [...]
Thu, Jul 30, 2015
Source: Google +
Making some custom index cards for GenCon. Come find me for a limited edition index card. 7/28/15 - 1 [...]
Tue, Jul 28, 2015
Source: Google +
Gen Con StuffSo next week is Gen Con. In the past, on Gnome Stew, I use to let the community pick out something for me to review. I had to stop doing that, because reviews are time consuming to do well. I still want to try to do something for the community, especially for those who are not going to be attending.So if you have something you want me to check up on, check out, etc, let me know in the comments. I will do what I can to try to find out answers for you, and I will try [...]
Sat, Jul 25, 2015
Source: Google +
Sprint 003 is up!Forget the fact that Gen Con is days away and that +Encoded Designs has been working feverishly on Con prep, we also got the latest Sprint of Cybertek out the door, in time for playtesting tomorrow. Included in this Sprint are the following: --Rules for SimStim--Rules for SkillChips--Rules for Computers/AI as gear--Initiative system using the Deck of Fate--Plus a few things we cleaned up from previous sprintsDownload a copy, take a scan, and give us any feedback you have. Cybertek_sprint003.pdf.pdf - Google Drive [...]
Sat, Jul 25, 2015
Source: Google +
Phil Vecchione @DNAphil Gen Con prep finishing. Playtesting this weekend. Encoded Shirts are in. PTGoF books are arriving for KS backers. Whew! #progress [...]
Fri, Jul 24, 2015
Source: Twitter
Phil Vecchione @DNAphil Encoded is in GenCon prep mode. Getting our Elhal and PTGoF adventures ready and getting Plunder Dice in shape to show off: #progress [...]
Wed, Jul 15, 2015
Source: Twitter
Phil Vecchione @DNAphil Last 48 hours of working on the PTGoF manuscript. Final read-thru underway. Delivering the manuscript to 3EG this weekend. :-) #progress [...]
Wed, Jul 15, 2015
Source: Twitter
Phil Vecchione @DNAphil I will be a guest at Tacticon 2015 9/3 to 9/6 in Aurora CO. Looking forward to gaming with all you Denver folks: goo.gl/LxRjsO [...]
Mon, Jul 13, 2015
Source: Twitter
Phil Vecchione @DNAphil Encoded is in GenCon prep mode. Getting our Elhal and PTGoF adventures ready and getting Plunder Dice in shape to show off: #progress [...]
Mon, Jul 13, 2015
Source: Twitter
Cybertek - Sprint 002Morning all. The second sprint of Cybertek is complete. This sprint adds Gear, Computers/AI, Hacking, and Healing to the system. As with the previous sprint, all of these rules have not been playtested. Though we are going to be playing this week, and hopefully putting some of these to the test.Feel free to read through and put any questions and comments below. Sprint 003 starts on Monday. Cybertek_sprint002.pdf - Google Drive [...]
Sat, Jul 11, 2015
Source: Google +
Phil Vecchione @DNAphil @Xer0Rules I have not played before, but I have read the rules in the past. [...]
Fri, Jul 10, 2015
Source: Twitter
Phil Vecchione @DNAphil The Bundle of Holding is presenting a Millennium's End bundle. There are 6 days left for this technothriller bundle: ow.ly/Pld3z [...]
Wed, Jul 08, 2015
Source: Twitter
Road Trip QuestionSummer for me always means road trips as I pack the wife and kids in to the car and we drive around the country. This year was no different and we drove the US : Buffalo, NY to Toledo, OH to Chicago, IL, to Muncie IN, back to Buffalo, NY. In total we spent about 25 hours in the car driving over 10 days. The longest trip was 8 hours and the shortest was 4. Now in the US car rides include the kids in the back seats with their portable devices (re-purposed Galaxy S3's) playing games [...]
Mon, Jul 06, 2015
Source: Google +
Phil Vecchione @DNAphil There are 3 days left on the Traveler LBB Bundle of Holding. A huge collection of the classic SciFi RPG: ow.ly/PezbF [...]
Mon, Jul 06, 2015
Source: Twitter
Phil Vecchione @DNAphil @WindsorGaming that was something I kept from years past. If the summit happens I will bring it along. [...]
Tue, Jun 30, 2015
Source: Twitter
Phil Vecchione @DNAphil @WindsorGaming That is a deal. I am just about to refresh myself on the game this coming week. [...]
Mon, Jun 22, 2015
Source: Twitter
Phil Vecchione @DNAphil Less than a day for a gritty Bundle of Holding. Life fast, die young: ow.ly/OE8fE [...]
Mon, Jun 22, 2015
Source: Twitter
Cybertek - Sprint 001+Christopher Sniezak was not kidding about being busy this weekend. We are so close to putting the manuscript for PTGoF down. We also had some time to finish the first sprint of Cybertek. We will be using these rules tomorrow, in our game, to create the campaign world, and the characters. As well as picking the next rules to be incorporated in Sprint 002.Warning - these are not edited and obviously not tested yet. Feel free to review and ask questions, provide comments, below. Cybertek_sprint001.pdf - Google Drive [...]
Sat, Jun 13, 2015
Source: Google +
Phil Vecchione @DNAphil Last 48 hours of working on the PTGoF manuscript. Final read-thru underway. Delivering the manuscript to 3EG this weekend. :-) #progress [...]
Fri, Jun 12, 2015
Source: Twitter
Phil Vecchione @DNAphil There is still time left for the Trail of Cthulhu bundle, but not the universe. Get the bundle and save the world: ow.ly/O2rvo [...]
Tue, Jun 09, 2015
Source: Twitter
Phil Vecchione @DNAphil Phil is on Metagamers Anonymous talking about Part-Time Gods of Fate, gaming, and podcasting: ow.ly/O2qDy [...]
Mon, Jun 08, 2015
Source: Twitter
Phil Vecchione @DNAphil The Part-Time Gods of Fate Kickstarter now has Stretch Goals! We are less than $500 from the first one. Check it out: kck.st/1BHAm3N [...]
Mon, Jun 08, 2015
Source: Twitter
OSR EpisodeI finished the OSR Episode while mowing the lawn yesterday. Good stuff. i have always found the Primer for Old School Gaming to do a good job of explaining what the OSR is about. As for games, I am less interested in playing older games, even if they are re-packaged, and I would rather play some of the Old School-inspired games, like Torchbearer or DCC. Brett, what metal recommendations do you have? Where do you stand on Manowar and Sabaton? Just want to get a feel for your metal preferences. [...]
Sun, Jun 07, 2015
Source: Google +
I am doing character generation for The Strange tonight. This is a game I am playing in, rather than running. I am pretty sure I am going to use the new character generator for this.Anyone who is playing the Strange or any other Cypher games, have any suggestions or tips on character generation? [...]
Sun, Jun 07, 2015
Source: Google +
Phil Vecchione @DNAphil Keep an eye out on the Part-Time Gods of Fate Kickstarter on Sun. Rumor is there are going to be some Stretch Goals: kck.st/1BHAm3N [...]
Fri, Jun 05, 2015
Source: Twitter
We are so close to funding on Day 1. Who out there can help push this campaign over the edge? And a special thanks to all of you who have already backed, we really appreciate it. Eloy Lasanta is raising funds for Part-Time Gods of FATE from Third Eye Games on Kickstarter! Third Eye Games brings you the Fate Conversion of its awesome RPG of modern day divinity [...]
Tue, Jun 02, 2015
Source: Google +
A few years ago I read an article on Treasure Tables ab […] [...]
Thu, Nov 13, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Fri, Oct 03, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Thu, Oct 02, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Wed, Oct 01, 2008
Source: DNAPHIL Site
Early this morning, my fellow GM-Fu master, Vicki Potte […] [...]
Thu, Sep 25, 2008
Source: DNAPHIL Site
As part of my Secret Project, I needed to create a docu […] [...]
Wed, Sep 17, 2008
Source: DNAPHIL Site
I am sad to report, that Erick Wujcik, the great game d […] [...]
Mon, Jun 09, 2008
Source: DNAPHIL Site
Normally I don't get into making houserules or my […] [...]
Wed, May 14, 2008
Source: DNAPHIL Site
So last week, I talked about the Hard and Soft Skills o […] [...]
Fri, May 02, 2008
Source: DNAPHIL Site
For the past few weeks, I have been in a kind of low-en […] [...]
Wed, Apr 23, 2008
Source: DNAPHIL Site

Gnome Stew

I love movies, comics, and books, and it never fails that as I am consuming them, my mind grabs on to parts and tries to drag them into the campaign I am running. They say that imitation is the highest form of flattery, and that is true, but what is also true is that putting something anachronistic into your game breaks immersion. So how do you take that awesome think you just saw and get into your game, without jarring your players? Today's Topic… This article is inspired by Christopher R. on G+, who asked me about… Retooling popular media into your game. [...]
Fri, Jul 17, 2015
Source: Gnome Stew
It is getting close to that time…Gen Con. A time when I need to run games for strangers. A time when I have four hours to introduce a setting, characters, and a problem; and then GM the players through a hopeful solution to the problem. Along the way, I may have to teach one or more people the game system I am running. That makes for a pretty intense and jam-packed four hours. The faster I can convey things to the players, the faster we focus on the action. That is why I rely on GM Handouts. The Info Dump Conundrum There [...]
Fri, Jun 26, 2015
Source: Gnome Stew
Last week, I nearly dropped my Night's Black Agents campaign because of something shiny. It's been years since I got caught by the “Oh, Shiny”, the lure of a new game, the rush of creativity about thinking up a new campaign world. In the past, I would have either asked my players to stop playing, or seeded them with ideas of a new game, in hopes they would tank the game for me. This time though, I managed to resist the urge and my group will be hunting vampires this weekend. Knowing I am not the only GM to have [...]
Fri, May 29, 2015
Source: Gnome Stew
I recently had the opportunity to obtain a copy of the Ghostbusters II RPG, by West End Games. This game has been out of print for over 25 years (cough, cough), and I had not seen a copy of the game, nor run it, in the same amount of time. Being someone who does not run games a second time, and is of the “cult of the new”, I had reservations about bringing a classic like this to the table. I also had concerns about how my contemporary GMing style would mesh with a game this old. Today, I thought [...]
Fri, May 22, 2015
Source: Gnome Stew
We spend a lot of time talking about different types of players and the best way to GM for them. But what about GM's? Do GM's have types? Most certainly we do. In my years of doing panels and playing games at conventions, and hanging out with all sort of GMs, I have seen certain types. Even my own introspection on the kind of GM I am now, and have been, has revealed different stages or types. So what are those types? And what kind of GM are you? Not Our First Rodeo This topic was first presented on my podcast, The [...]
Thu, Apr 30, 2015
Source: Gnome Stew
One of the side-effects of playing a large number of games, and starting to design your own, is that you start to see what the mechanics of a specific game are doing or not doing. As my understanding of game mechanics has begun to grow, I came to a few realizations about games, especially d20 games, which made me realize that I have been too hard on my fellow gamers who have been min-maxing those games. I feel like an apology may be in order… What is Min-Maxing? Let's get some terms set, starting with Min-Maxing. This term has a range of definitions [...]
Fri, Apr 17, 2015
Source: Gnome Stew
Last time I talked about the need to learn how to GM the new game you are running. This time, I wanted to look at another aspect of running a new game: GMing Gear. That is, what gear do you need to bring to the table as a GM to run the game? Having the right gear to ease the play of the game is an important component to running a good game. If done well, your games will run smoothly, while done without thought and you may be stumbling through your sessions. Your GMing Gear Let's put this on the table: [...]
Tue, Mar 31, 2015
Source: Gnome Stew
I recently started running a Night's Black Agents game, after coming off of running both Fate and Savage Worlds. This was my first time running anything with the Gumshoe system, and I found myself, for the first time in quite some time, having to get use to running a new system. In order to get comfortable running the game, I was going to not only have to learn the rules, but learn how to GM the game as well. Learning to GM a Game GMing a game is more than just understanding the rules of how the game is played. In order [...]
Fri, Mar 20, 2015
Source: Gnome Stew
It's rare that anyone plays a game exactly as written. In some cases, we don't understand the rules, or misinterpret what the designer wrote. Sometimes, there are parts of the rules that don't align with our tastes and so we change or omit them. Finally, there are some people who take the system of a game and bend it to be something altogether different from what the designer intended. In all these cases, we are not playing the game as the designer intended, we are playing some variant. We are gaming off-label. Off-Label Usage The term off-label comes from the pharmaceutical industry, [...]
Fri, Feb 27, 2015
Source: Gnome Stew
When I am not writing here, I am the co-host of the Misdirected Mark podcast. On our last episode, my co-host challenged me to do a segment talking about how encumbrance is an interesting mechanic. I laughed, because I don't think I have ever used encumbrance in any of my D&D campaigns. Then I thought about it, and took him up on the challenge. As I thought more about encumbrance, I came to realize that there are a number of interesting game play decisions around it. By the end of the segment I had a much greater respect for the [...]
Wed, Feb 11, 2015
Source: Gnome Stew
I just recently started a Night's Black Agents campaign and while prepping for my first session, I found that what I prepped was far less than I normally would write out. When I looked at what I was leaving out, I saw that it was all the contingency material; all the “if they do this, then this happens”. It was then I realized that I did not need that anymore, because I would react to what the players came up with and roll with it. I had become comfortable with uncertainty. What's Happens Next? From the start of the hobby there has [...]
Fri, Jan 23, 2015
Source: Gnome Stew
We GM's are a creative bunch, coming up with all sorts of plots and challenges for our players, session after session. There are times when we get a bit carried away, and think up a brilliant idea; something that the players will never think of, something so incredible that they will bow before our great creativity, something they have never before experienced. Genius! I am here to tell you something: that Brilliant idea is going to blow up in your face. Let Me Tell Ya' A Gaming Story For the sake of illustration, I want to tell you about a time that I [...]
Tue, Dec 30, 2014
Source: Gnome Stew
This past week, I was listening to the new and excellent podcast, Gaming & BS. The episode was about Game Balance, and the hosts, Sean and Brett, had an interesting discussion about Encounter Balance in RPGs. Their discussion was solid, but as they were talking I realized that Encounter Balance is not the root issue. There is more lurking beneath the idea of Encounter Balance, and if you want to solve the problem you have to find the root cause. So let's go digging… Encounter Balance Let's start with a definition. Encounter Balance, for this discussion, is a concept that the adversaries [...]
Thu, Dec 18, 2014
Source: Gnome Stew
One of the benefits about co-hosting an RPG Podcast and owning a small RPG company is that I get to talk a great deal about RPG's with a lot of great gamers and game designers. One of those discussions has been about two facets of an RPG: the game and the fiction engine. From Meta to Meat I want to approach the discussion of these two facets of the game from a meta, or theoretical, position. At this level, my focus will be more on generalities, with supporting points. After that, we can get back to the meat and talk about how [...]
Fri, Nov 28, 2014
Source: Gnome Stew
Over the past few months, I have become interested in the topic of Leadership. As a project manager, leadership comprises a large part of what I do each day as I work with various project teams. As I began to study the area of leadership, I came to realize that it plays a role in RPG's as well. With some thought, I realized that there is not a single leader, but there can be three different leaders at the table. What is Leadership? There is no shortage of definitions for leadership, from the basic dictionary definitions to the interpretations of the concept [...]
Thu, Nov 13, 2014
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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