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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


The Pertinent Question is NOT how to do things right — but how to find the right things to do, and to concentrate resources and efforts on them. — Peter Drucker

Online Writings

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Social Media
(Google+, Twitter, Blog)

Phil Vecchione @DNAphil Rockerboys & Vending Machines released. Editing on Tarrasque manuscript finishing. Paranoia layout continues. #progress [...]
Fri, Dec 09, 2016
Source: Twitter
Phil Vecchione @DNAphil @tangenttwindave Kickstarter. [...]
Fri, Dec 09, 2016
Source: Twitter
Phil Vecchione @DNAphil This just arrived. Going to have to get a Fate game going to test these out. pic.twitter.com/x6xHEMKF0L [...]
Thu, Dec 08, 2016
Source: Twitter
Phil Vecchione @DNAphil Rockerboys & Vending Machines, the cyberpunk hack of Lasers & Feelings, is now available at @DriveThruRPG ://ow.ly/styu306V188 [...]
Thu, Dec 08, 2016
Source: Twitter
Phil Vecchione @DNAphil @kevthulhu sending spoons your way... pic.twitter.com/wGVj8vFXID [...]
Wed, Dec 07, 2016
Source: Twitter
Phil Vecchione @DNAphil @symatt @richgreen01 I was going to mention Black Hack. Smart game. [...]
Wed, Dec 07, 2016
Source: Twitter
Phil Vecchione @DNAphil @IdellaMithlynnd @BlakeRyanBatman I'm working on that today. [...]
Tue, Dec 06, 2016
Source: Twitter
Phil Vecchione @DNAphil @half_dozen_dad Better luck finding him on Facebook. [...]
Mon, Dec 05, 2016
Source: Twitter
Phil Vecchione @DNAphil Rockerboys & Vending Machines, a cyberpunk hack of Lasers & Feelings is now available for free download: ow.ly/mZdb306NhFZ [...]
Mon, Dec 05, 2016
Source: Twitter
Phil Vecchione @DNAphil @PandasTalkGames Thank you Senda. Sorry we were so many this week. [...]
Mon, Dec 05, 2016
Source: Twitter
Phil Vecchione @DNAphil Playing some Fall of Magic with @MisdirectedMark and @RobertMEverson #tableselfie #itsathing pic.twitter.com/pdtJ5jI7wm [...]
Sun, Dec 04, 2016
Source: Twitter
Phil Vecchione @DNAphil @mumphry999 You will not be disappointed. I'm doing ok..day by day. [...]
Sun, Dec 04, 2016
Source: Twitter
Phil Vecchione @DNAphil @BlakeRyanBatman @PandasTalkGames Ideas always a fan of his music. [...]
Sat, Dec 03, 2016
Source: Twitter
Phil Vecchione @DNAphil @PandasTalkGames @BlakeRyanBatman And we did your topic suggestion! [...]
Sat, Dec 03, 2016
Source: Twitter
Phil Vecchione @DNAphil @kevthulhu @PandasTalkGames Some day...some day they will let me in. By Pete Rose's glove I swear tomorrow is another day. [...]
Fri, Dec 02, 2016
Source: Twitter
Phil Vecchione @DNAphil @PandasTalkGames For a cut, I will make this podcast go as long or short as possible [...]
Fri, Dec 02, 2016
Source: Twitter
Phil Vecchione @DNAphil For @GMJimMcClure and I pic.twitter.com/JD1yaSGxf5 [...]
Fri, Dec 02, 2016
Source: Twitter
Phil Vecchione @DNAphil Nov Character Cache shipped. D&D project and Paranoia book are 2 weeks out. Rockerboys & Vending Machines drops on Mon! #progress [...]
Fri, Dec 02, 2016
Source: Twitter
Phil Vecchione @DNAphil I love roguelikes. Is there any kind of Tabletop, single-player, roguelike board/RPG? [...]
Fri, Dec 02, 2016
Source: Twitter
Phil Vecchione @DNAphil @slavetothehat Congratulations! [...]
Fri, Dec 02, 2016
Source: Twitter
Hey all its +Senda Linaugh's birthday! Happy Birthday to my awesome co-host, who alwasys makes me laugh every epsiode.  [...]
Mon, Nov 21, 2016
Source: Google +
I found this meme generator and I had to make the title of my last Action Movie World session...Daytona Knight. A Buddy Cop film. PhotoFunia-1475709647.jpg [...]
Wed, Oct 05, 2016
Source: Google +
Happy Birthday, Chris!Today is Chris' birthday. He usually tries to hide this fact, but too bad. I know, and now you all know. So Happy Birthday, Chris! [...]
Mon, Sep 26, 2016
Source: Google +
GM Sheets Version 2Hello. I added a new page to my GM Sheets. The second page now contains Harm rules and Assistant Director Roles, basically: Taking Damage and Dying.You can download the PDF from Google Drive: https://drive.google.com/open?id=0B0_f21F--mCaYnJkVWgwZDdnV0kIf anyone can think of what should go on a Page 3, let me know, and I can make it up. AMW GM Sheets.png [...]
Sun, Sep 04, 2016
Source: Google +
+Hamish Cameron Will I be able to find a copy of The Sprawl at GenCon? If so, where would that be? [...]
Thu, Jul 28, 2016
Source: Google +
Oh no! Chris is not here for the first time... Ever.Phil and Bob are running the show, and as such, we don't have all the gear or all the know-how so we are going old school and doing this episode On Air. We also don't have the normal chatroom, so you are welcome to use the Hangouts Q&A module as well as to chat and post questions via the #chatroom4life on Twitter. We promise next week when Chris is back, we will be back to the live show quality you deserve. Misdirected Mark Episode 217 - Cultures [...]
Tue, Jul 19, 2016
Source: Google +
I could not find a GM Move sheet, and I like to have one at the table when I am playing PbtA game, so I am putting one together. AMW work.png [...]
Sat, Jul 09, 2016
Source: Google +
Finally here! My first envelop arrived last week but was split open and the book missing. One quick message to the KS and Paul Riddle sent a replacement, which arrived this morning. Can't wait to sit and enjoy this. 5/28/16 - 1 [...]
Sat, May 28, 2016
Source: Google +
+Gilbert Isla's Sorcerer package arrived safe and sound. The package was well packed and arrived a few days ago, but I had not gotten out to my PO Box to pick it up.Thanks. [...]
Fri, May 27, 2016
Source: Google +
Original Post from Caleb Stokes:The game I've spent the last four years of my life working on is finally going on Kickstarter. It's a project that was inspired by a dark time in my life, but the solace of working on it helped me get through those same trails. I can honestly say I've never worked on anything harder in my career.I'll try not to spam everyone's feeds too much in the coming month, but I would very much appreciate it if you could give it a look. Red Markets is game of economic horror, where the world has ended and [...]
Mon, May 23, 2016
Source: Google +
A few years ago I read an article on Treasure Tables ab […] [...]
Thu, Nov 13, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Fri, Oct 03, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Thu, Oct 02, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Wed, Oct 01, 2008
Source: DNAPHIL Site
Early this morning, my fellow GM-Fu master, Vicki Potte […] [...]
Thu, Sep 25, 2008
Source: DNAPHIL Site
As part of my Secret Project, I needed to create a docu […] [...]
Wed, Sep 17, 2008
Source: DNAPHIL Site
I am sad to report, that Erick Wujcik, the great game d […] [...]
Mon, Jun 09, 2008
Source: DNAPHIL Site
Normally I don't get into making houserules or my […] [...]
Wed, May 14, 2008
Source: DNAPHIL Site
So last week, I talked about the Hard and Soft Skills o […] [...]
Fri, May 02, 2008
Source: DNAPHIL Site
For the past few weeks, I have been in a kind of low-en […] [...]
Wed, Apr 23, 2008
Source: DNAPHIL Site

Gnome Stew

Hydro Hacker Operatives is not the game I intended to make. I had originally set out to make a Fate-based Cyberpunk game and wound up with a Powered by the Apocalypse Hydropunk game. But game design is weird like that, sometimes you set out with a specific idea in mind and bring it to light, but in most cases what you end up with is not exactly what you intended – and then there are times like this, when what you wind up with is only a shadow of what you started with. A Little Something Different Normally I spend my time [...]
Wed, Oct 12, 2016
Source: Gnome Stew
I was making my breakfast the other morning while listening to the boys at Gaming and BS . Specifically, I was listening to an episode (#101) where the question was posed, and I paraphrase, is the rush towards improv style GMing diluting the more traditional storyteller type of GMing? It got me thinking, not so much about a dilution occurring, but rather how do we adopt one of these styles and how can you change your style. So I gave it some thought, flipped my eggs and came up with this… Three Types of GM For the sake of word count, your [...]
Tue, Aug 30, 2016
Source: Gnome Stew
I had my main gaming group for over 20 years. That's quite a feat in terms of people being around, sticking together, etc. In some ways it was quite a treat, I always had a group to game with. In some ways it was a challenge, working to keep the group together, deciding on what games we wanted to play, etc. Today, my gaming life is a bit more fluid. I know more gamers than ever before, and I have access to dozens of new and exciting games. The question becomes, do I keep the group I have and play [...]
Fri, May 06, 2016
Source: Gnome Stew
For the most part, RPGs deal with damage in a numeric sense, with the most common being the Hit Point. There are other games that explore different ways to represent physical damage, but for the most part damage is a resource mechanic. Take too much damage, you run out of that precious resource, and you are dead. In the real world, we never take 10 HP of damage, we suffer something like a punctured lung, a broken arm, etc. When we heal, we don't just get back our 10 HP, we go through a process where bones mend, and tissue [...]
Fri, Dec 18, 2015
Source: Gnome Stew
I have recently started a Corporation campaign, and unlike my other campaigns for this game, which spanned the solar system, I wanted this campaign to remain rooted in one location. I wanted to be able to improv a large amount of the campaign, and if the game spanned numerous locations it would be harder to have re-occurring NPC's and consequences from the players actions. So, I rooted in the game in a Beanstalk. In doing so I altered my prep to account for running out of a central location, and modified how I manage the campaign between sessions. I wanted [...]
Wed, Dec 09, 2015
Source: Gnome Stew
Recently, I was given a chance to run a game for a group that I previously GMed. This was back before my playing style changed over, from a more traditional prep-medium, linear story, to where I am now with a lite-prep, more improv/collaborative style. At first, I was a bit hesitant to run for this group, since their focus is not improv play, and more on what might be labeled as “traditional play”. My concerns centered on if my improv style would mesh with their play style. After some thought, I decided to run for the group, despite my concerns. [...]
Fri, Nov 20, 2015
Source: Gnome Stew
On a recent episode of the Misdirected Mark podcast, Chris and I talked about why planning never really works in RPGs, and why mechanics to emulate planning fare better at the table. If you are interested in that discussion go and check out the show. Understanding that planning is never going to leave RPG's, I want to take this article to talk about ways to make planning less painful. This article is aimed at the Players, so send this link out to them and hopefully their next plan will be more fun. Hello Players, lets talk about planning… The Frustrations of Planning Planning [...]
Wed, Sep 30, 2015
Source: Gnome Stew
Recently, I was a guest at the Tacticon convention in Denver, Colorado. One of the things that the convention organizers stressed to me was to not only run some games, but to play in games that were being run. I enthusiastically followed their advice, and in any time slot where I was not running something or on a panel, I played many great games. As I was sitting on the other side of the screen, I realized that I could use my GM skills to not only be a good player, but also to be helpful to the GM. The Player-GM I [...]
Fri, Sep 18, 2015
Source: Gnome Stew
Recently, I have become interested in the idea of artifacts of play, those things that are part of the game that persist after the game has been played. They act like souvenirs of the game played; touchstones of the game, linking memories of adventures taken, challenges faced, and treasures gained. While most RPG's have some kind of artifacts of play, I found myself looking for something different, something both collaborative and informational. This article contains my current thoughts on this topic. I cannot promise a neat conclusion, but rather I hope this also sparks some thoughts and ideas of your [...]
Wed, Aug 26, 2015
Source: Gnome Stew
Gen Con was a just a few weeks ago, marking the height of the convention season. This year, I was fortunate to play in a number of games, run by some great GM's. But as with other years, I heard numerous complaints from people about games that were less enjoyable, and in some cases downright painful. After talking to different people about the games they played, and talking about what worked and did not work, I realized that a number of the issues that caused so much pain were only issues because the game was being run at a con, [...]
Fri, Aug 21, 2015
Source: Gnome Stew
I love movies, comics, and books, and it never fails that as I am consuming them, my mind grabs on to parts and tries to drag them into the campaign I am running. They say that imitation is the highest form of flattery, and that is true, but what is also true is that putting something anachronistic into your game breaks immersion. So how do you take that awesome think you just saw and get into your game, without jarring your players? Today's Topic… This article is inspired by Christopher R. on G+, who asked me about… Retooling popular media into your game. [...]
Fri, Jul 17, 2015
Source: Gnome Stew
It is getting close to that time…Gen Con. A time when I need to run games for strangers. A time when I have four hours to introduce a setting, characters, and a problem; and then GM the players through a hopeful solution to the problem. Along the way, I may have to teach one or more people the game system I am running. That makes for a pretty intense and jam-packed four hours. The faster I can convey things to the players, the faster we focus on the action. That is why I rely on GM Handouts. The Info Dump Conundrum There [...]
Fri, Jun 26, 2015
Source: Gnome Stew
Last week, I nearly dropped my Night's Black Agents campaign because of something shiny. It's been years since I got caught by the “Oh, Shiny”, the lure of a new game, the rush of creativity about thinking up a new campaign world. In the past, I would have either asked my players to stop playing, or seeded them with ideas of a new game, in hopes they would tank the game for me. This time though, I managed to resist the urge and my group will be hunting vampires this weekend. Knowing I am not the only GM to have [...]
Fri, May 29, 2015
Source: Gnome Stew
I recently had the opportunity to obtain a copy of the Ghostbusters II RPG, by West End Games. This game has been out of print for over 25 years (cough, cough), and I had not seen a copy of the game, nor run it, in the same amount of time. Being someone who does not run games a second time, and is of the “cult of the new”, I had reservations about bringing a classic like this to the table. I also had concerns about how my contemporary GMing style would mesh with a game this old. Today, I thought [...]
Fri, May 22, 2015
Source: Gnome Stew
We spend a lot of time talking about different types of players and the best way to GM for them. But what about GM's? Do GM's have types? Most certainly we do. In my years of doing panels and playing games at conventions, and hanging out with all sort of GMs, I have seen certain types. Even my own introspection on the kind of GM I am now, and have been, has revealed different stages or types. So what are those types? And what kind of GM are you? Not Our First Rodeo This topic was first presented on my podcast, The [...]
Thu, Apr 30, 2015
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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