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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).
I am an Author, Game Master, and Project Manager.

Here you can find out more about me and my writings, as well as the other places online where I spend my time.

 


There is no such thing as a 'self-made' man. We are made up of thousands of others. Everyone who has ever done a kind deed for us, or spoken one word of encouragement to us, has entered into the make-up of our character and of our thoughts, as well as our success. — George Burton Adams

Online Writings

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Social Media
(Google+, Twitter, Blog)

Phil Vecchione @DNAphil This week, Tyriv talks about the the Cosmology and Ancient History of Elhal: ow.ly/EB7NC [...]
Thu, Nov 20, 2014
Source: Twitter
Phil Vecchione @DNAphil Just finished a AetherCon panel with @kennethhite, Joe Sweeney, and @GarrettCrowe1 talking all about Sandboxes. A very good discussion. [...]
Sat, Nov 15, 2014
Source: Twitter
Phil Vecchione @DNAphil The Bundle of Holding goes Old School again! Rules and adventures to take you back to where it all began: ow.ly/EjTps [...]
Sat, Nov 15, 2014
Source: Twitter
Phil Vecchione @DNAphil This week I have kicked off a series on Encoded's website talking about Elhal. Check out Tyriv's Teachings: ow.ly/EahrP [...]
Wed, Nov 12, 2014
Source: Twitter
Encoded Designs @encodeddesigns [Retweeted by Phil Vecchione @DNAphil] The Alpha of Part-Time Gods of Fate is nearly ready. Here is the cover: ow.ly/i/7vtlx #fate #ptgof [...]
Fri, Nov 07, 2014
Source: Twitter
Phil Vecchione @DNAphil Find out what @encodeddesigns is doing in 2015 encodeddesigns.com/looking-toward… [...]
Wed, Nov 05, 2014
Source: Twitter
Phil Vecchione @DNAphil The Goblinesh Sourcebook I co-wrote for Shaintar is out. Goblins, Orcs, and Trolls. Discover all their secrets: ow.ly/DDy7s [...]
Fri, Oct 31, 2014
Source: Twitter
Phil Vecchione @DNAphil Your sanity will be gone after this latest Bundle of Holding. More Cthulhu goodness in every flavor: ow.ly/DkMWS [...]
Sat, Oct 25, 2014
Source: Twitter
Phil Vecchione @DNAphil Blue Steel and Magnum are so 2001! Today's hottest trend is the new Hootsuite dashboard: ow.ly/DkKZc [...]
Sat, Oct 25, 2014
Source: Twitter
Phil Vecchione @DNAphil The latest Bundle of Holding is designed to scare! Get some horror for your Halloween desires: ow.ly/D4mcf [...]
Mon, Oct 20, 2014
Source: Twitter
Play On Target @PlayOnTarget [Retweeted by Phil Vecchione @DNAphil] Lowell (@edige23) & Brian (@Vaklam) will talk LoGaS & Amber with @DNAphil & @RitePublishing this Saturday! plus.google.com/events/capvoo3… [...]
Sat, Oct 11, 2014
Source: Twitter
Now that G+ has released the Poll option. I want to give it a try. We have two rooms in the house we do not use often:The Backroom - This is where we get some industry people to talk about what they do. We would have an Art Director on to talk about how to get art for games, and an Editor to talk about what an editor does, etc.The Lab - This is where Chris and I talk about what Encoded Designs is working on and we talk about the projects we are doing, the things we are [...]
Thu, Oct 09, 2014
Source: Google +
Phil Vecchione @DNAphil The latest bundle of holding is up. This time: anthologies of fiction by Stone Skin Press. Gothic, Heroic, Cthulhu: ow.ly/CgxJW [...]
Fri, Oct 03, 2014
Source: Twitter
Ok..that was one question down. Who's next? Do you want GMing advice? Do you want to know something about the hosts? Want some picks for Sunday's games? Fire away. [...]
Fri, Oct 03, 2014
Source: Google +
Good morning to all the MM fans out there. So I have some bandwidth this morning to chat. Ask me some questions... [...]
Fri, Oct 03, 2014
Source: Google +
Phil Vecchione @DNAphil Just hours left on the latest Bundle of Holding. This time its another Indie bundle. Check out the indie goodness: ow.ly/C8bHd [...]
Tue, Sep 30, 2014
Source: Twitter
Phil Vecchione @DNAphil I am happy to announce that I am working on the Fate version of Part-Time Gods! Coming soon from Encoded Designs: ow.ly/BAWo4 [...]
Wed, Sep 17, 2014
Source: Twitter
Phil Vecchione @DNAphil Two days left on the Ptolus Bundle of holding. One of the iconic fantasy cities complete with additional supplements: ow.ly/BtaUx [...]
Sat, Sep 13, 2014
Source: Twitter
Phil Vecchione @DNAphil Excited to be the 334th backer on @BackerKit for Fate Tokens: Metal tokens for... | Thx @CampaignCoins! fatetokens.backerkit.com/hosted_preorde… [...]
Wed, Sep 10, 2014
Source: Twitter
Phil Vecchione @DNAphil Hours remain on the Champions 5th ed Bundle of Holding. Everything you need for running a campaign in one bundle: ow.ly/BfQYh [...]
Mon, Sep 08, 2014
Source: Twitter
Phil Vecchione @DNAphil Encoded Designs team submitted an article for this month's Fate Codex. Check out our Momentum Dice mechanic: ow.ly/B5gK9 [...]
Thu, Sep 04, 2014
Source: Twitter
Welcome our first new members!We are working on getting the word out to get more fans to join the Community. So if you know anyone else who listens, encourage them to join up.  [...]
Tue, Sep 02, 2014
Source: Google +
Phil Vecchione @DNAphil The lastest @bundleofholding has released and it is Ars Magic 5th Edition! Join the Hermetic Magi: ow.ly/APY1s [...]
Thu, Aug 28, 2014
Source: Twitter
Phil Vecchione @DNAphil I love this article! I have for years found myself looking for the same things in the people I work with. ow.ly/AGuWx [...]
Mon, Aug 25, 2014
Source: Twitter
Hello. I have a quick question. I am interested in starting up a Hillfolk game with my local group of three players. As I am reading through the Hillfolk rules it states the game plays with 5-8 players. From the rules it would appear that more players are needed to set up the relationships. Here is my question: are 3 players and a GM too small of a group to play a good Hillfolk game? [...]
Sat, Jul 26, 2014
Source: Google +
Is this an Ax game that is inspired by 80's Cyberpunk litterature? [...]
Tue, Jun 24, 2014
Source: Google +
I am happy to announce that Dangerous Space Jail is now available on DriveThruRPG. This project was done by myself, +Christopher Sniezak , +Shawn Merwin, +Bob Everson. Art direction by +John Arcadian. Artwork by Matt Morrow, +andrew smith, and +Victor Wyatt. Dangerous Space Jail - Danger Floats Above! After a successful adventure in the Goblin Badlands, the heroes retire to the town of Meridor to [...]
Wed, Jun 18, 2014
Source: Google +
Does anyone have or know of a repository of stat blocks for NPCs (wild cards and minions) for various Savage games? Specifically I am looking for low fantasy stat blocks. Just curious. [...]
Fri, Jan 24, 2014
Source: Google +
Ok...Can someone help me with a few questions about Fate Points, Invokes, and Compels? Here are my questions...A. If a player invokes another players aspect they give that player a Fate point, but that player cannot use it until the next scene, correct?B. If the GM compels a player's aspect (by events or decisions) that player gets a Fate Point and and can use it right away? Or has to wait until the next scene?Thanks. [...]
Sat, Dec 14, 2013
Source: Google +
A few years ago I read an article on Treasure Tables ab […] [...]
Thu, Nov 13, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Fri, Oct 03, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Thu, Oct 02, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Wed, Oct 01, 2008
Source: DNAPHIL Site
Early this morning, my fellow GM-Fu master, Vicki Potte […] [...]
Thu, Sep 25, 2008
Source: DNAPHIL Site
As part of my Secret Project, I needed to create a docu […] [...]
Wed, Sep 17, 2008
Source: DNAPHIL Site
I am sad to report, that Erick Wujcik, the great game d […] [...]
Mon, Jun 09, 2008
Source: DNAPHIL Site
Normally I don't get into making houserules or my […] [...]
Wed, May 14, 2008
Source: DNAPHIL Site
So last week, I talked about the Hard and Soft Skills o […] [...]
Fri, May 02, 2008
Source: DNAPHIL Site
For the past few weeks, I have been in a kind of low-en […] [...]
Wed, Apr 23, 2008
Source: DNAPHIL Site

Gnome Stew

Over the past few months, I have become interested in the topic of Leadership. As a project manager, leadership comprises a large part of what I do each day as I work with various project teams. As I began to study the area of leadership, I came to realize that it plays a role in RPG's as well. With some thought, I realized that there is not a single leader, but there can be three different leaders at the table. What is Leadership? There is no shortage of definitions for leadership, from the basic dictionary definitions to the interpretations of the concept [...]
Thu, Nov 13, 2014
Source: Gnome Stew
Recently I went to a Project Management conference and sat in on a great session about how Disney creates their customer experience for their customers. While taking notes for things I need to bring back to my office, I realized that creating an enjoyable experience is one of the responsibilities (though not the sole job, nor sole responsibility) of the Game Master. At that moment, the seminar became doubly valuable, as I knew that I would also be taking what I learned to the gaming table. Selling The Experience Mike Mearls was absolutely correct that it is the responsibility of every person [...]
Thu, Oct 16, 2014
Source: Gnome Stew
One thing I hear frequently from my fellow GM's is that they are always a game master and never a player. Allow me to drag out my soapbox and say that if all you ever do is GM then you are doing yourself a large disservice. You are, in many ways, limiting your ability to grow as a GM. If you want to run the best games possible, sometimes you have to get out from behind the screen and pick up a character sheet. GMing is not Playing There is a school of thought that the GM is also a player, just [...]
Fri, Sep 19, 2014
Source: Gnome Stew
In thinking more about last week's piece on mise-en-place, I realized there was one more thing that I often do for the games that I run, that involves setting up a specific space for maximum effect: creating my GM Screen for the game. I don't buy pre-made screens, rather I prefer to craft my own to ensure that it will have everything I need, where I need it. To Screen or Not To Screen There is some debate about having a GM screen vs. GMing au natural. I am not overly passionate on this topic, as I run plenty of games from [...]
Fri, Aug 29, 2014
Source: Gnome Stew
This past week I was at Gen Con, and ran a few sessions of my fantasy world, Elhal. Convention games are always tricky, and something that we have talked about many times here on the Stew. This time around, I ran the same session of Elhal in both Fate and in Savage Worlds. In doing so, I realized all the physical implements that go into running these games, and how scarce space can be at a full table. In order to keep everyone's focus and keep the game flowing well, I realized just how important it was to have everything [...]
Fri, Aug 22, 2014
Source: Gnome Stew
I was running out of time to prep my games. Sounds almost ironic from the guy who wrote Never Unprepared, but it was true. Things have changed in my life, and my ability to prep was straining against my dwindling free time. I had maximized the usage of my time, and I simply had less time to prepare than before. It was time to re-evaluate the way I prep and evolve my prep to meet my new life situation. Prep-Lite you say? Four years ago, I began to write a series of articles on a theme I called Prep-Lite, culminating with the [...]
Thu, Jul 31, 2014
Source: Gnome Stew
Your group has just completed a major story arc. They have been down in the depths of the Dungeon of Ultimate Sorrows for weeks. You are ready to start off the next delve, into the Tower of Unimaginable Anguish, but are your players ready, and more importantly are their characters? Perhaps all they want is some R&R, to head into town, spend some of that hard-looted gold, and find out the latest gossip. Before their assault on the Tower, they need a repositioning session. Come Aboard. We're Expecting You The repositioning session gets its name from the cruise industry. Some cruise ships [...]
Fri, Jul 25, 2014
Source: Gnome Stew
Running a game is a two-way interaction between players and GM. When the table is in sync, the game develops smoothly. There are times though when things fall out of sync and the game starts to slow down, eventually grinding to a halt. As the GM you try to spur the game back into action, but your NPC's fail to draw the attention of players, or your plot hooks are too weak to pull them forward. That is when you tap your ace in the hole…that player. You know the one, the one that always gets things moving at the [...]
Thu, Jul 03, 2014
Source: Gnome Stew
You are not as creative as you think you are, and less so when you are under pressure. Our brains are great at pattern matching, but not as great for storage. So the things we tend to remember are the things that get frequently used, while obscure concepts are forgotten. When we engage in any form of improv gaming, from just the natural improv that occurs between the interaction of the players and the GM in a traditionally prepped role playing game, or the more improv driven story games, we draw first upon what is readily available in our heads; [...]
Thu, Jun 26, 2014
Source: Gnome Stew
Building actual tension at a table is not an easy task. GM's often go to great lengths to create a dramatic tension through the use of lighting or music, only to have jokes about Monty Python undermined our well crafted narrative. Through my many years of gaming, one method I have found for successfully building tension is the countdown mechanic. When employed properly, your players will be riveted to the table, and jump every time that counter drops another increment. Want to start building some tension? Start counting down. The Countdown The countdown mechanic is a device that can be employed at [...]
Thu, May 22, 2014
Source: Gnome Stew
For the most part, we GM's take a lot of abuse in our games. Our NPC's get beaten and killed, our world-ending plans are thwarted, and our hidden treasures are plundered, all while we cheer on the Characters for their victories. Then, there are those times, when we get one over on the characters and players. Times when we reveal a plot twist that leaves them reeling, and they sit there speechless, stunned by the sudden change in their campaign world. In those moments as they sit there looking unsure of what to do next, there is a warm glow [...]
Fri, May 16, 2014
Source: Gnome Stew
In many stories in books, on television, and in the movies, the protagonists are often dealt one or more setbacks before the story reaches its climax. In these cases the writer crafts specific events with an intended purpose and outcome. In Role Playing Games, we GM's often rely on the players to create their own setbacks during a session and within a campaign through bad rolling and impulsive decision making, but there are times the GM wants to write a setback into the game. Depending on how it is written and executed, the setback session can be a great story [...]
Fri, Apr 18, 2014
Source: Gnome Stew
When it comes to campaigns we often strive for the long running, epic campaign; the kind of campaign that we hear about from other gamers that has been going on since the Reagan administration. Sometimes, though, we are not interested in running a long campaign; quite the opposite, we are looking to run a very short campaign – a micro campaign. There is plenty of advice about running longer campaigns (I am responsible for a portion of it), but how does that apply to the shorter campaign? What advice is universal and what advice is there for specifically running a [...]
Fri, Mar 28, 2014
Source: Gnome Stew
Last week John posted an article about being a better Game Master , calling GM's to define what aspects of GMing they need to improve. This week, I attended a Project Management Institute Professional Development Day, where I got to sit with and learn from fellow PM's. The two things got me thinking about how we as GM's can improve ourselves. What are the ways to learn more about GMing, and how can we exercise our skills to hone our craft. A Community Effort “Like iron sharpens iron so one person sharpens another” Proverbs 27:12 When it comes to learning to be a better [...]
Fri, Mar 14, 2014
Source: Gnome Stew
Pacing in RPG's is not unlike pacing during sex. Too slow and minds wander, blood re-allocates itself…you get the idea. Too fast and not everyone gets to have a satisfying finish. Much like in sex, pacing during a session is important if you want to be asked to play again. So other than thinking about baseball or Bea Arthur while you are running your game, how can you keep a reasonable pace? Called Out This article is for a friend of mine, Drew, who was a guest host on a recent Misdirect Mark podcast (Episode #97). During the podcast, he called me [...]
Fri, Feb 28, 2014
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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