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Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


Parkinson's law.: Work expands to fill the time available for its completion. — Unknown author

Online Writings

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Social Media
(Google+, Twitter, Blog)

Videos!+Randy Farmer had asked about how to find the past episodes, and after some digging around, I discovered that the videos are not viewable to the public after we record. So I went into the Misdirected Mark YouTube page and made episodes 157 and 156 visible. So you can go now to YouTube and find the past episodes.Also if you follow +Misdirected Mark Productions there is is a section for Videos there as well. [...]
Wed, May 27, 2015
Source: Google +
Some Ideas for New Games/Gamers+Brett B and +Sean P Kelley did a great job talking about GMing for new gamers: taking it light, not worrying about all the rules. I wanted to toss in a few more thoughts on the subject.Starter GamesOne way to reduce the barrier to entry is to run games that are mechanically accessible and not too expensive to buy. In this category I would suggest checking out Savage Worlds and Fate Accelerated. Both of these games are easy to learn, fun to play, and both cost $10 or less for the physical book. G+ CommunitiesDespite [...]
Thu, May 21, 2015
Source: Google +
Episode 156 - 5/19 at 8:45 ESTHello everyone, we are going to do tomorrow's show live via Hangouts. This week, we are upping our game, with a new HD webcam that should stream us at 720p, and we are going to try to fire up the Q&A module to allow live listeners to ask questions while we broadcasting.So if you are free, come listen to us live, or if you want to watch after the show, the recording will be available on YouTube later in the evening. Episode #156 of the Misdirected Mark Podcast [...]
Mon, May 18, 2015
Source: Google +
Phil Vecchione @DNAphil Encoded Designs has a few events at GenCon. We are running 2 Elhal games and a Seminar. Come join us: pic.twitter.com/TN3TENzqf7 [...]
Sat, May 16, 2015
Source: Twitter
I know who the Straygeologist is. He is a good friend of +Christopher Sniezak and mine. [...]
Wed, May 13, 2015
Source: Google +
Phil Vecchione @DNAphil Part-Time Gods of Fate beta playtest package complete! Getting ready for Kickstarter...very soon. #progress [...]
Fri, May 08, 2015
Source: Twitter
Phil Vecchione @DNAphil The Professor finishes his lectures on the Demons with the half-demon Fiends: ow.ly/MAxRi #elhal [...]
Wed, May 06, 2015
Source: Twitter
Phil Vecchione @DNAphil @WindsorGaming @MisdirectedMark I am rocking an old school Kanban board for one of my projects. Corkboard and cards. [...]
Tue, May 05, 2015
Source: Twitter
Phil Vecchione @DNAphil @WindsorGaming @MisdirectedMark That's good to hear. I want to try it out. [...]
Tue, May 05, 2015
Source: Twitter
Phil Vecchione @DNAphil Professor Tyriv talks about the Demon Princes in the lastes installment of his lectures: ow.ly/Mj5c2 #elhal [...]
Wed, Apr 29, 2015
Source: Twitter
What is a good intro adventure for first time players and GM's? I am running a GHI game in two weeks and was wondering if anyone has any suggestions. [...]
Wed, Apr 29, 2015
Source: Google +
Phil Vecchione @DNAphil @WindsorGaming it is a blast reading it. I am running it in two weeks. [...]
Tue, Apr 28, 2015
Source: Twitter
Phil Vecchione @DNAphil Professor Tyriv discussed the next caste of Demons, the Demon Lord. Learn more about these complex creatures: ow.ly/LXjnp #elhal [...]
Wed, Apr 22, 2015
Source: Twitter
Phil Vecchione @DNAphil The Bundle of Gumshoe is back. Three great games and supplements for the best investigation system out there. Go now: ow.ly/LUKfJ [...]
Tue, Apr 21, 2015
Source: Twitter
Phil Vecchione @DNAphil @DaveTheGame @shawnmerwin @encodeddesigns That was fun, and the sushi was delicious. Hope you got home safe and quick, Dave. [...]
Mon, Apr 20, 2015
Source: Twitter
Topic For ChatterHello everyone. We are a little on this, as Chris is recovering from the 24hr plague. This week's topic for Chatter is based on Episode 152 - GM Types.What type of GM are you now? What kinds of GM types have you been in the past? What kind of GM type would you like to become? [...]
Sun, Apr 19, 2015
Source: Google +
Phil Vecchione @DNAphil Chris and I come up with classifications for GMs and determine what kind of GMs we are. What kind are you? ow.ly/LLkUy [...]
Fri, Apr 17, 2015
Source: Twitter
Phil Vecchione @DNAphil This week, on Gnome Stew, I look at Min-Maxing and games where its acceptable and not: ow.ly/LJMUX [...]
Fri, Apr 17, 2015
Source: Twitter
Phil Vecchione @DNAphil This week the Professor looks at my favoirte of the Demon castes, the Demon Knight: ow.ly/LDqgu #elhal [...]
Wed, Apr 15, 2015
Source: Twitter
Phil Vecchione @DNAphil This week has been work on finalizng the Part-Time Gods of Fate beta rules. Down to the last fixes before layout. #progress [...]
Fri, Apr 10, 2015
Source: Twitter
Phil Vecchione @DNAphil @Samirah if you have any questions feel free to reach out to me here or on g+. [...]
Thu, Apr 09, 2015
Source: Twitter
Phil Vecchione @DNAphil @Samirah I am glad you enjoyed it. I hope you find it useful. [...]
Tue, Apr 07, 2015
Source: Twitter
Phil Vecchione @DNAphil The latest Bundle of Holding is up and its full of laughs. This bundle is located with RPG's to make you laugh: ow.ly/Lg2Ey [...]
Mon, Apr 06, 2015
Source: Twitter
Phil Vecchione @DNAphil This week the Encoded team worked away at getting the Beta rules for Part-Time Gods of Fate completed. #progress [...]
Sat, Apr 04, 2015
Source: Twitter
Phil Vecchione @DNAphil My latest book has been announced! Check out the new direction my writing is taking: ow.ly/L4y5I [...]
Wed, Apr 01, 2015
Source: Twitter
Phil Vecchione @DNAphil This week the Professor gives us an overview on the major castes of Demons: ow.ly/L4yru [...]
Wed, Apr 01, 2015
Source: Twitter
ENnies SubmissionWe need help from the Misdirected! (Yes, your new group name is The Misdirected...just made that up.)We need to submit an episode to the ENnies judges for consideration for this year's ENnies. Getting a nomination and perhaps a silver or gold ENnie is a goal Chris and I have had since I joined the show. We feel like our most recent episodes are our strongest, so we are asking you all to help us select the episode we send off to the ENnies Judges.So please pick one from the list below or write one in on the comments if [...]
Wed, Mar 25, 2015
Source: Google +
Best Dice StoryOne night playing Pathfinder, I was making an attack roll in my die tray with my Gamescience precision dice.The d20 took an odd hop when I rolled it and landed on the edge of the die tray, and came to a stop, and I hit the monster! 2/24/13 - 1 [...]
Sat, Mar 21, 2015
Source: Google +
Battle of the BardsIn preparation for the Battle of the Bards for Episode 150, we are making up the list of Bards we are going to toss into the mix. Right now I have the following:AD&D 2nd AD&D3rd ed D&D4th ed D&D5th ed D&DPathfinderDungeon WorldAre there any other Bards we should be considering?Note - our ability to evaluate bards will be based on availability of source material. Right now i have all of the above in my collection.  [...]
Thu, Mar 19, 2015
Source: Google +
Long-Term Research ProjectI am currently running an NBA game and I would like to give my players a Long-Term Research Project. This would be an object, gained as a clue, that they would not immedatly be able to understand. Rather they would need to take the object back somewhere safe, and work on it over the course of sessions. Along the way they would make breakthroughs that would grant them extra clues, and eventually succeed in fully understanding the object, and gaining additional benefit. Example: The characters find an ancient tome, written in a language no one has [...]
Fri, Mar 06, 2015
Source: Google +
A few years ago I read an article on Treasure Tables ab […] [...]
Thu, Nov 13, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Fri, Oct 03, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Thu, Oct 02, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Wed, Oct 01, 2008
Source: DNAPHIL Site
Early this morning, my fellow GM-Fu master, Vicki Potte […] [...]
Thu, Sep 25, 2008
Source: DNAPHIL Site
As part of my Secret Project, I needed to create a docu […] [...]
Wed, Sep 17, 2008
Source: DNAPHIL Site
I am sad to report, that Erick Wujcik, the great game d […] [...]
Mon, Jun 09, 2008
Source: DNAPHIL Site
Normally I don't get into making houserules or my […] [...]
Wed, May 14, 2008
Source: DNAPHIL Site
So last week, I talked about the Hard and Soft Skills o […] [...]
Fri, May 02, 2008
Source: DNAPHIL Site
For the past few weeks, I have been in a kind of low-en […] [...]
Wed, Apr 23, 2008
Source: DNAPHIL Site

Gnome Stew

I recently had the opportunity to obtain a copy of the Ghostbusters II RPG, by West End Games. This game has been out of print for over 25 years (cough, cough), and I had not seen a copy of the game, nor run it, in the same amount of time. Being someone who does not run games a second time, and is of the “cult of the new”, I had reservations bring a classic like this to the table. I also had concerns about how my contemporary GMing style would mesh with a game this old. Today, I thought I [...]
Fri, May 22, 2015
Source: Gnome Stew
We spend a lot of time talking about different types of players and the best way to GM for them. But what about GM's? Do GM's have types? Most certainly we do. In my years of doing panels and playing games at conventions, and hanging out with all sort of GMs, I have seen certain types. Even my own introspection on the kind of GM I am now, and have been, has revealed different stages or types. So what are those types? And what kind of GM are you? Not Our First Rodeo This topic was first presented on my podcast, The [...]
Thu, Apr 30, 2015
Source: Gnome Stew
One of the side-effects of playing a large number of games, and starting to design your own, is that you start to see what the mechanics of a specific game are doing or not doing. As my understanding of game mechanics has begun to grow, I came to a few realizations about games, especially d20 games, which made me realize that I have been too hard on my fellow gamers who have been min-maxing those games. I feel like an apology may be in order… What is Min-Maxing? Let's get some terms set, starting with Min-Maxing. This term has a range of definitions [...]
Fri, Apr 17, 2015
Source: Gnome Stew
Last time I talked about the need to learn how to GM the new game you are running. This time, I wanted to look at another aspect of running a new game: GMing Gear. That is, what gear do you need to bring to the table as a GM to run the game? Having the right gear to ease the play of the game is an important component to running a good game. If done well, your games will run smoothly, while done without thought and you may be stumbling through your sessions. Your GMing Gear Let's put this on the table: [...]
Tue, Mar 31, 2015
Source: Gnome Stew
I recently started running a Night's Black Agents game, after coming off of running both Fate and Savage Worlds. This was my first time running anything with the Gumshoe system, and I found myself, for the first time in quite some time, having to get use to running a new system. In order to get comfortable running the game, I was going to not only have to learn the rules, but learn how to GM the game as well. Learning to GM a Game GMing a game is more than just understanding the rules of how the game is played. In order [...]
Fri, Mar 20, 2015
Source: Gnome Stew
It's rare that anyone plays a game exactly as written. In some cases, we don't understand the rules, or misinterpret what the designer wrote. Sometimes, there are parts of the rules that don't align with our tastes and so we change or omit them. Finally, there are some people who take the system of a game and bend it to be something altogether different from what the designer intended. In all these cases, we are not playing the game as the designer intended, we are playing some variant. We are gaming off-label. Off-Label Usage The term off-label comes from the pharmaceutical industry, [...]
Fri, Feb 27, 2015
Source: Gnome Stew
When I am not writing here, I am the co-host of the Misdirected Mark podcast. On our last episode, my co-host challenged me to do a segment talking about how encumbrance is an interesting mechanic. I laughed, because I don't think I have ever used encumbrance in any of my D&D campaigns. Then I thought about it, and took him up on the challenge. As I thought more about encumbrance, I came to realize that there are a number of interesting game play decisions around it. By the end of the segment I had a much greater respect for the [...]
Wed, Feb 11, 2015
Source: Gnome Stew
I just recently started a Night's Black Agents campaign and while prepping for my first session, I found that what I prepped was far less than I normally would write out. When I looked at what I was leaving out, I saw that it was all the contingency material; all the “if they do this, then this happens”. It was then I realized that I did not need that anymore, because I would react to what the players came up with and roll with it. I had become comfortable with uncertainty. What's Happens Next? From the start of the hobby there has [...]
Fri, Jan 23, 2015
Source: Gnome Stew
We GM's are a creative bunch, coming up with all sorts of plots and challenges for our players, session after session. There are times when we get a bit carried away, and think up a brilliant idea; something that the players will never think of, something so incredible that they will bow before our great creativity, something they have never before experienced. Genius! I am here to tell you something: that Brilliant idea is going to blow up in your face. Let Me Tell Ya' A Gaming Story For the sake of illustration, I want to tell you about a time that I [...]
Tue, Dec 30, 2014
Source: Gnome Stew
This past week, I was listening to the new and excellent podcast, Gaming & BS. The episode was about Game Balance, and the hosts, Sean and Brett, had an interesting discussion about Encounter Balance in RPGs. Their discussion was solid, but as they were talking I realized that Encounter Balance is not the root issue. There is more lurking beneath the idea of Encounter Balance, and if you want to solve the problem you have to find the root cause. So let's go digging… Encounter Balance Let's start with a definition. Encounter Balance, for this discussion, is a concept that the adversaries [...]
Thu, Dec 18, 2014
Source: Gnome Stew
One of the benefits about co-hosting an RPG Podcast and owning a small RPG company is that I get to talk a great deal about RPG's with a lot of great gamers and game designers. One of those discussions has been about two facets of an RPG: the game and the fiction engine. From Meta to Meat I want to approach the discussion of these two facets of the game from a meta, or theoretical, position. At this level, my focus will be more on generalities, with supporting points. After that, we can get back to the meat and talk about how [...]
Fri, Nov 28, 2014
Source: Gnome Stew
Over the past few months, I have become interested in the topic of Leadership. As a project manager, leadership comprises a large part of what I do each day as I work with various project teams. As I began to study the area of leadership, I came to realize that it plays a role in RPG's as well. With some thought, I realized that there is not a single leader, but there can be three different leaders at the table. What is Leadership? There is no shortage of definitions for leadership, from the basic dictionary definitions to the interpretations of the concept [...]
Thu, Nov 13, 2014
Source: Gnome Stew
Recently I went to a Project Management conference and sat in on a great session about how Disney creates their customer experience for their customers. While taking notes for things I need to bring back to my office, I realized that creating an enjoyable experience is one of the responsibilities (though not the sole job, nor sole responsibility) of the Game Master. At that moment, the seminar became doubly valuable, as I knew that I would also be taking what I learned to the gaming table. Selling The Experience Mike Mearls was absolutely correct that it is the responsibility of every person [...]
Thu, Oct 16, 2014
Source: Gnome Stew
One thing I hear frequently from my fellow GM's is that they are always a game master and never a player. Allow me to drag out my soapbox and say that if all you ever do is GM then you are doing yourself a large disservice. You are, in many ways, limiting your ability to grow as a GM. If you want to run the best games possible, sometimes you have to get out from behind the screen and pick up a character sheet. GMing is not Playing There is a school of thought that the GM is also a player, just [...]
Fri, Sep 19, 2014
Source: Gnome Stew
In thinking more about last week's piece on mise-en-place, I realized there was one more thing that I often do for the games that I run, that involves setting up a specific space for maximum effect: creating my GM Screen for the game. I don't buy pre-made screens, rather I prefer to craft my own to ensure that it will have everything I need, where I need it. To Screen or Not To Screen There is some debate about having a GM screen vs. GMing au natural. I am not overly passionate on this topic, as I run plenty of games from [...]
Fri, Aug 29, 2014
Source: Gnome Stew

 

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About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

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Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

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