Home

philoutsideshot

Welcome to DNAphil.com

You have found the online home of Phil Vecchione (aka DNAphil).

I am an Author, Game Master, Project Manager, and owner of Encoded Designs.

Here you can find out more about me and my writings, as well as the other places online where I spend my time. If you want to know more about Encoded Designs, follow the link for more information.


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. — Albert Einstein

Online Writings

Find me on

twittericong+icon linkedinicon gsicon

 

Social Media
(Google+, Twitter, Blog)

Phil Vecchione @DNAphil @slavetothehat @rdonoghue @boymonster @awesome_john Umm...can I get in on this? [...]
Sun, Sep 24, 2017
Source: Twitter
Phil Vecchione @DNAphil @lordneptune @IdellaMithlynnd @PandasTalkGames Jucy...no we were really unfocused...being silly [...]
Sun, Sep 24, 2017
Source: Twitter
Phil Vecchione @DNAphil @orikes13 @MisdirectedMark @Thelight101 @IdellaMithlynnd @RobertMEverson I look so intense. [...]
Sun, Sep 24, 2017
Source: Twitter
Phil Vecchione @DNAphil @lordneptune @IdellaMithlynnd No worries. I do it all the time. [...]
Sat, Sep 23, 2017
Source: Twitter
Until today, I was not aware this image was in existence. Now I have to get a quality version of this print... #anewquesthasbegun GruberandTerrorists.jpg [...]
Sat, Sep 23, 2017
Source: Google +
Phil Vecchione @DNAphil @booday Yes, but still in my living room. [...]
Sat, Sep 23, 2017
Source: Twitter
Phil Vecchione @DNAphil @25yearsofvtm @wwpublishing @TheOnyxPath @jachilli I still remember my reaction reading the story at the start of t… twitter.com/i/web/status/9… [...]
Sat, Sep 23, 2017
Source: Twitter
Phil Vecchione @DNAphil I want a print of this in a frame for my house. twitter.com/RealEOC/status… [...]
Sat, Sep 23, 2017
Source: Twitter
Phil Vecchione @DNAphil @pk_sullivan They look amazing [...]
Sat, Sep 23, 2017
Source: Twitter
Phil Vecchione @DNAphil @ixtenebrae @BlakeRyanBatman @PandasTalkGames Plus one of my favorite action movies [...]
Sat, Sep 23, 2017
Source: Twitter
Phil Vecchione @DNAphil @ixtenebrae @BlakeRyanBatman @PandasTalkGames A great satire on corporate America [...]
Sat, Sep 23, 2017
Source: Twitter
Phil Vecchione @DNAphil It's Friday...otherwise known as the update of 16 projects schedules. [...]
Fri, Sep 22, 2017
Source: Twitter
Phil Vecchione @DNAphil Finalizing art order for Love & Justice. Early layout for Whirlwind Millionaire. Iron Eda designs looking good. Avalon KS plan. #progress [...]
Fri, Sep 22, 2017
Source: Twitter
Phil Vecchione @DNAphil @ZapDynamic @ericmfarmer I totally agree. And the final battle is epic. [...]
Fri, Sep 22, 2017
Source: Twitter
I accidentally saw an episode of the Real Housewives some somewhere...Truthfully, it gets watched a lot in my house so my exposure is higher than I would like to admit.I want to make a hack of this genre in PbtA. Right now I am considering alternative playbooks for Monsterhearts...Why, brain? Why? [...]
Fri, Sep 22, 2017
Source: Google +
Phil Vecchione @DNAphil @IdellaMithlynnd @meglish @muscularpikachu Happy Birthday, Alex! [...]
Fri, Sep 22, 2017
Source: Twitter
Phil Vecchione @DNAphil @GMcrates You're welcome. If you have any OneNote questions, just ask. [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @GMcrates @evernote There is a bit of a learning curve. [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil Watching Real Housewives (not my choice) thinking this is combo of Drama System and Dread. [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @GMcrates @evernote I type way faster than I write with a pen. [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @ericmfarmer I LOVE Iron Monkey! [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @GMcrates @evernote I like the freeness of where to put text, and I like the tab and page structure for organizing. [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @IdellaMithlynnd @lordneptune @PandasTalkGames Not yet.... [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil Watching the Wrath of Kahn on the big screen... pic.twitter.com/oSoB8q1PJl [...]
Thu, Sep 21, 2017
Source: Twitter
The Gauntlet @GauntletRPG [Retweeted by Phil Vecchione @DNAphil] We're putting on an RPG scenario writing contest! $100 cash prize (and more!). Check it out below and please RT! gauntlet-rpg.com/keepers-of-the… [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @GMcrates @evernote I use it for note capturing, but OneNote is where I prep. [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @meglish Happy New Level! [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @lordneptune @PandasTalkGames @IdellaMithlynnd I think we could do that. [...]
Thu, Sep 21, 2017
Source: Twitter
Phil Vecchione @DNAphil @BlakeRyanBatman @Thelight101 Many sessions later outside of the Peaks it came back to trouble us. [...]
Wed, Sep 20, 2017
Source: Twitter
Phil Vecchione @DNAphil @BlakeRyanBatman @Thelight101 The Devourer was a powerful magical creature I let loose from the Airy Peaks in order… twitter.com/i/web/status/9… [...]
Wed, Sep 20, 2017
Source: Twitter
RPGs as ArtOh yes...we are doing that.Next week's episode is Chris' birthday episode, and I asked him what topic he would like to do so that I could get a show prepped. So our birthday boy grabbed his soapbox and wants to do RPGs as Art. Who am I do deny him, so I am going to prep some notes about this topic. While I do, let me turn to you, our most awesome of communities, and ask you, what are your feelings about this topic? Are RPG's art? I have some very specific ideas about this, but my thoughts [...]
Wed, Sep 20, 2017
Source: Google +
Phil Vecchione @DNAphil @Warden_Op How can one not watch. Hollywood where is this remake! [...]
Tue, Sep 19, 2017
Source: Twitter
Phil Vecchione @DNAphil Oh hi Twitter Folks. I keep getting distracted by work and life to may proper attention. Sorry. I think I am ok. [...]
Tue, Sep 19, 2017
Source: Twitter
Devil's BargainWhen we started playing Blades, we had some trouble with this mechanic. Chris, for one, did not like it at all. For our group, it fell away for a while. Especially as we were getting a handle on the rest of the mechanics.As part of my prep for every Blades session, I review some part of the rules for the game, and this time I came back to Devil's Bargain. Getting extra dice in the game is really important, and doing it without getting Stress is even better.I don't have an official ruling on this, nor did I dig [...]
Tue, Sep 19, 2017
Source: Google +
Phil Vecchione @DNAphil @lordneptune @IdellaMithlynnd @PandasTalkGames What games are you bringing? [...]
Tue, Sep 19, 2017
Source: Twitter
Phil Vecchione @DNAphil @lordneptune @IdellaMithlynnd @PandasTalkGames This is a good size bag if you are packing a few games, some snacks,… twitter.com/i/web/status/9… [...]
Tue, Sep 19, 2017
Source: Twitter
Lost That Loving FeelingNext week's show is going to be about when you discover that you are no longer loving the game you are playing, and what you can do about it.My request to you, the most awesome of communities, is to tell me some of the reasons about why you have fallen out of love with game system or a campaign. [...]
Thu, Sep 14, 2017
Source: Google +
I am waiting for the drop...I had an amazing time at the QCC, played great games, and hung with great people. For those days, I was able to forget the rest of my messy life and grueling job.Yesterday, I jumped right back into my normal life, head first. It was not easy, nor was it fun. Reminders from all sides, that I am not really where I want to be, but I am where I have to be. So I am gritting my teeth and moving forward one step at a time. In the meantime, I will keep working on [...]
Wed, Sep 13, 2017
Source: Google +
Chatroom4life member +Craig Strasser​ (csstrat) playing the pipes are my Dad's Birthday party. gplus2006705742.jpg [...]
Sat, Sep 02, 2017
Source: Google +
QCC Off-Books GamingI am planning to bring a few things with me for some off-books gaming. I have two 3-hr blocks during the Con, where I could run something:-- Saturday 11am - 2pm-- Sunday 2pm - 5pm (close out the con)I am going to pack materials for the following:-- Rockerboys & Vending Machines-- Action Movie World-- DCC - Frozen in Time FunnelIf you are free during those times and want to play, just let me know. [...]
Thu, Aug 31, 2017
Source: Google +
Games MasteryBlades in the Dark is the first game in a long time that I have had to work hard at to gain any kind of Mastery. I am 7 sessions in and starting to get a good handle on all the parts.All games have learning curves, and before Blades, Fate Core may have been the last game I had to work hard at mastering. Blades, though, is more work though.The game that I have feared the most because of the difficulty to master is Burning Wheel. That is a game that I have left on my shelf, because [...]
Thu, Aug 31, 2017
Source: Google +
Best FailuresThis coming week, we will be talking about Failure as a Mechansim in games. I thought it might be fun for us to share some your most heart-breaking in-game failures. Those moments when it was time to deliver the critical strike and defeat the enemy, and then roll a 1. Or when you needed to make that Jump check to clear the river, and fell short and nearly drowned. So tell me about some failures... [...]
Fri, Aug 25, 2017
Source: Google +
A few years ago I read an article on Treasure Tables ab […] [...]
Thu, Nov 13, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Fri, Oct 03, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Thu, Oct 02, 2008
Source: DNAPHIL Site
This post was originally published a year ago, but at t […] [...]
Wed, Oct 01, 2008
Source: DNAPHIL Site
Early this morning, my fellow GM-Fu master, Vicki Potte […] [...]
Thu, Sep 25, 2008
Source: DNAPHIL Site
As part of my Secret Project, I needed to create a docu […] [...]
Wed, Sep 17, 2008
Source: DNAPHIL Site
I am sad to report, that Erick Wujcik, the great game d […] [...]
Mon, Jun 09, 2008
Source: DNAPHIL Site
Normally I don't get into making houserules or my […] [...]
Wed, May 14, 2008
Source: DNAPHIL Site

Gnome Stew

The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to wrap my head around. I knew I wanted gear in the game, but I was not hot on the idea about a game driven by gear. So I kept putting off the design and just putting some token, undefined items on the playbooks. But as the manuscript neared completion, I knew [...]
Fri, Aug 18, 2017
Source: Gnome Stew
One of the great joys and challenges of game design is playtesting. On one hand, seeing your creation doing what it is supposed to—and people enjoying it—is incredibly uplifting. On the other hand, watching your perfect mechanic break under play can be heartbreaking. Despite the emotional roller coaster, having people that are not you playing your game is a necessity. Much like gaming in general, you can playtest using one shots, or in a campaign. Playtesting with one shots is pretty straight-forward, but playtesting for a campaign is a different beast altogether . . . and happens to be the [...]
Fri, Jul 28, 2017
Source: Gnome Stew
Right now I am sitting here, not wanting to write an article. Not that I don't love writing to you all, but rather this article is between me and further game design work I am doing, and I have fallen into the design rabbit hole; a place where nothing matters other than designing—not eating, not sleep, not anyone else, just a burst of ideas on a page as you try to make a thing. Today's article is not about the rabbit hole, rather it's why I am in the hole. That starts last week at Origins . . . When [...]
Wed, Jun 28, 2017
Source: Gnome Stew
One of the worst pieces of GMing advice I ever gave myself was to always make sure the players were happy, even over my own happiness; to avoid saying No. This ridiculous piece of advice has lead to more campaign deaths in my career as a GM than I should admit. The thing is that saying yes to every idea or whim a player has isn't a good idea. Sometimes we have to say No. No, so that we keep the stability of the campaign intact. No, so that the game remains fun for the majority of the group. No, [...]
Fri, May 19, 2017
Source: Gnome Stew
The last few weeks I have been working on writing the setting of Hydro Hacker Operatives. For an RPG with a defined setting, this is an important task. You need to be able to teach the setting to the GM and the players, so that they can share in the world you created, and give them enough interesting elements that they can go off and have their own adventures. Previously in this series, I talked about designing worlds. This week I want to talk about the ways that this information can be presented, and the approach I decided to take. [...]
Fri, Apr 28, 2017
Source: Gnome Stew
I first learned D&D from the boy who's house I was living in, during a rough period of time my Mother and I were going through. He was older than me, and I was not cool enough to play in his group, so he ran a game for me, alone. For a while, my only experience of D&D was one on one play, and I rather enjoyed it, despite the challenges of not having a party for support. Over time, I would get my own gaming group, and rarely ever got back to one on one gaming. When I have [...]
Wed, Mar 29, 2017
Source: Gnome Stew
The world of Hydro Hacker Operatives resides mostly in my head. The rules for how to play Hydro Hackers (H2O) have been well enough documented on paper for the game to be run in a playtest capacity. But right now, I am the only person who can GM H2O because no one else fully understands how the world works. The truth is, I don't fully know either. I have just enough of a world built for playtesting to work. Which was fine when I was more concerned if the rules of the game made any sense, but now that the [...]
Wed, Feb 08, 2017
Source: Gnome Stew
There is no “right” way to create a role playing game. Everyone comes at it a different way. For me, with a background in project management and software development, I tend to come at the process in a structured manner. For me, developing an RPG is really no different than software, and so most of the techniques that apply to software development seem to work in creating RPGs. In this installment, I am going to describe a few of the techniques I am using to create Hydro Hacker Operatives. Why is it like software? For all of my tools and my [...]
Fri, Dec 23, 2016
Source: Gnome Stew
Hydro Hacker Operatives is not the game I intended to make. I had originally set out to make a Fate-based Cyberpunk game and wound up with a Powered by the Apocalypse Hydropunk game. But game design is weird like that, sometimes you set out with a specific idea in mind and bring it to light, but in most cases what you end up with is not exactly what you intended – and then there are times like this, when what you wind up with is only a shadow of what you started with. A Little Something Different Normally I spend my time [...]
Wed, Oct 12, 2016
Source: Gnome Stew
I was making my breakfast the other morning while listening to the boys at Gaming and BS . Specifically, I was listening to an episode (#101) where the question was posed, and I paraphrase, is the rush towards improv style GMing diluting the more traditional storyteller type of GMing? It got me thinking, not so much about a dilution occurring, but rather how do we adopt one of these styles and how can you change your style. So I gave it some thought, flipped my eggs and came up with this… Three Types of GM For the sake of word count, your [...]
Tue, Aug 30, 2016
Source: Gnome Stew
I had my main gaming group for over 20 years. That's quite a feat in terms of people being around, sticking together, etc. In some ways it was quite a treat, I always had a group to game with. In some ways it was a challenge, working to keep the group together, deciding on what games we wanted to play, etc. Today, my gaming life is a bit more fluid. I know more gamers than ever before, and I have access to dozens of new and exciting games. The question becomes, do I keep the group I have and play [...]
Fri, May 06, 2016
Source: Gnome Stew
For the most part, RPGs deal with damage in a numeric sense, with the most common being the Hit Point. There are other games that explore different ways to represent physical damage, but for the most part damage is a resource mechanic. Take too much damage, you run out of that precious resource, and you are dead. In the real world, we never take 10 HP of damage, we suffer something like a punctured lung, a broken arm, etc. When we heal, we don't just get back our 10 HP, we go through a process where bones mend, and tissue [...]
Fri, Dec 18, 2015
Source: Gnome Stew
I have recently started a Corporation campaign, and unlike my other campaigns for this game, which spanned the solar system, I wanted this campaign to remain rooted in one location. I wanted to be able to improv a large amount of the campaign, and if the game spanned numerous locations it would be harder to have re-occurring NPC's and consequences from the players actions. So, I rooted in the game in a Beanstalk. In doing so I altered my prep to account for running out of a central location, and modified how I manage the campaign between sessions. I wanted [...]
Wed, Dec 09, 2015
Source: Gnome Stew
Recently, I was given a chance to run a game for a group that I previously GMed. This was back before my playing style changed over, from a more traditional prep-medium, linear story, to where I am now with a lite-prep, more improv/collaborative style. At first, I was a bit hesitant to run for this group, since their focus is not improv play, and more on what might be labeled as “traditional play”. My concerns centered on if my improv style would mesh with their play style. After some thought, I decided to run for the group, despite my concerns. [...]
Fri, Nov 20, 2015
Source: Gnome Stew
On a recent episode of the Misdirected Mark podcast, Chris and I talked about why planning never really works in RPGs, and why mechanics to emulate planning fare better at the table. If you are interested in that discussion go and check out the show. Understanding that planning is never going to leave RPG's, I want to take this article to talk about ways to make planning less painful. This article is aimed at the Players, so send this link out to them and hopefully their next plan will be more fun. Hello Players, lets talk about planning… The Frustrations of Planning Planning [...]
Wed, Sep 30, 2015
Source: Gnome Stew

 

Share

Contact

If you want to contact me, please use the form below. I look forward to your messages and will respond as fast as possible.

(required)
(required)






Share

About

Background

philinparisI was born in Mt. Vernon NY, and spent my childhood in Putnam County, NY, specifically the town of Carmel, NY. My parents divorced when I was young and both remarried, for the better, during my youth. I graduated from high school in 1990 with dreams of going into biological weapons research. To that end, I attended Brockport State and earned a Bachelor’s degree in Biology in 1994. During those four years my desire to create weapons of mass destruction subsided and a desire to do research and teach emerged.

I was accepted into the PhD program for Biochemical Pharmacology at the University of Buffalo. Three years into my pursuit of a PhD, my focus on pure research waned. I found myself more interested in running and maintaining the computers in the lab than I did with splicing genes. I left the university before completing my thesis and entered the IT/IS field doing clinical trials data management, combining my knowledge of science and my interest in computers.

Over the years my career has morphed, grown, and re-invented itself. I went from data management to programming to corporate analysis to project management. Today, my science background is mostly a footnote, but I have come full circle and returned to higher education as an IT project manager for the State University of New York.

RPGs and Game Mastering

1981 was not the easiest year, but would be one of the most pivotal of my life. My mother and I had moved back to NY after living with my grandparents in Dallas, TX for a year. Shortly after returning, my mother met my future step-father (my Dad). At the same time we had lost our place to live, and had to move in with one of my mother’s friends. This friend was a divorced mother of two children. The older child, Patrick, was a few years older than me and had been playing Dungeons & Dragons with his neighborhood friends. He introduced me to the game, which quickly became one of the largest passions in my life.

philwithgarygygaxI started playing the Moldvay edition of D&D and never stopped. My childhood is full of memories of me on the floor with graph paper and pencils mapping out new dungeons or starship deckplans. It has been the focal point of all the lasting friendships I have made during my life.

Early on in my gaming career, I became the Game Master, often by default, as my other friends did not relish the position. Over time I came to appreciate the role and by the 90s, after reading the Amber: Diceless Roleplaying Game, my understanding of the role deepened, and I began to seriously hone my skills, which included learning about group dynamics, game theory, writing, and storytelling. All these things would help me in my future careers as a project manager and author.

I have over the years played many different types of RPGs like an avid reader explores different genres and authors. I like to say that I am system promiscuous, rarely playing the same system more than once. What I gave up in system mastery has been made up for in diversity of experience. Having played so many different systems has had a direct effect on how I GM, as I have numerous points of views and styles from which I evolved my own. That evolution has led me from being a structured GM presenting complex stories, to more of an ad lib GM who presents challenges and plays off the players to create the story as a group activity.

Author

I have always had an interest in writing. The earliest occurrence was when I was 10 years old, writing my own comic strips and comic books at school. I was a writer and editor of my middle school newspaper, and I took creative writing classes in high school. I wrote mostly short stories and poems. By college my writing was a lot less creative and consisted more of research papers and lab reports.

It was not until years later when blogging became popular did I once again consider writing as a hobby. For a few years I tinkered around with some personal blogs and the occasional guest post, but nothing with any solid following.However, it was enough to attract the attention of Martin Ralya who was putting together a new RPG blog called Gnome Stew.

In 2008, I was one of the founding authors for Gnome Stew – The Game Mastering Blog. Over the years I have written articles on GMing advice, session preparation, campaign management, interviews with game designers, and reviews. The success of Gnome Stew led to the foundation of Gnome Stew’s publishing company, Engine Publishing, in 2010. You can see the books I published under Engine in the Published Works section.

Today, I have a renewed interest in the craft of writing and find myself writing more and more each day. While these days my writing has been mostly focused on Game Mastering advice, I am looking to expand that into fiction in the near future.

Project Manager

philprojectmanagerMy mother would tell you that the roots of my project management career started in kindergarten when I was the director of the class play, The Billy Goats Gruff. From there I have always wound up leading various groups, including the above mentioned game mastering. Perhaps it was natural that at some point I would gravitate to a career that involves planning, coordination, and leadership.

I am an IT project manager for the State University of New York, where I run projects developing new IT services and enhancing existing services. Outside of the office, I have done project management for the larger books by Engine Publishing, Eureka and Masks, working with large groups of writers, artists, and editors around the globe. I have also lent my skills for planning and coordination to the convention organizers for Buffalo, NY’s own Queen City Conquest, helping to plan their 2013 gaming convention.

Family Life

thecoupleI am happily married to a wonderful woman who has been a great supporter of my gaming and my writing. She is not a gamer herself, but she did try out some gaming when we were dating, and attended a few conventions. While she no longer games, she is my go-to source of inspiration when I need fresh ideas or a weak idea needs some bolstering. From time to time she is my editor as well, one of a number of editors who keep my raw text from reaching the public.

We have two wonderful children, a son and daughter who are both on the Autism Spectrum. We are supporters of the ABA method and have had fantastic results with both our children. Our son, is now mainstreamed in elementary school, has achieved a red belt rank in Tae Kwon Do, and is an avid boardgamer. Our daughter, has graduated pre-school and is making great strides towards being mainstreamed. While raising our children and supporting and advocating for their special needs has been hard work for my wife and I, it has rooted us as a family and has given us great strength as a unit.

What does DNAphil mean?

The nickname DNAphil came about when I was a graduate student in Biochemical Pharmacology, involving a mis-labeled box of plant DNA samples. The nickname was kind of silly, and not that funny, but as with many things, timing is everything, and that mis-labeled box became my nickname in the lab. At about the same time as my labmates were calling me DNAphil, Yahoo! Mail was becoming the in thing, and everyone was getting accounts. While registering for mine, I dnaphil320did not want a generic name like phil9352, so I chose to use DNAphil. After all, I was studying Molecular Biology, and I had always had a fascination with DNA, with its shape, with its ability to store and transmit genetic information, and its ability to control the flow of that information. It seemed like a good idea at the time, which is what many say about ill-conceived tattoos.

Grad school did not work out the way I thought it would, but for a while I kept working in the area of clinical data management and programming, still in the sciences. I kept the Yahoo! account, and as the internet started to expand, I started to use DNAphil for my account name in different forums and discussion boards. Over time, DNAphil cemented and became my online persona.

With grad school long behind me, most of my scientific knowledge fading, and my career no longer in the pharmaceutical industry, the moniker DNAphil has become less and less relevant to who I am. Yet, the internet does not forget, and many people know me by DNAphil, so dropping the handle would not be feasible. I put some thought into how I might re-invent the DNAphil name and image, I came upon an idea…

Gaming is in my DNA.

I have been gaming longer than anything else I have done in my life. It is still my greatest passion, and it is the focus for my writing. Now that I have had children, and they are starting to take up a passion for boardgaming, I am sure that some of my gaming genes have been passed down. So DNAphil will continue on.

Share

Published Works

Below are my published works in the form of books, games,  articles and blog.

 

Books

Unframed: The Art of Improvisation for Game Masters

cover-unframed Engine Publishing 2014

Contributor – Hitting Rock Bottom 

Achievements: 

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing 

 

 

 

 

 

 

Dangerous Space Jail

Thumbnail for Drive ThruEncoded Designs 2014

Achievements: 

Copper Seller at DriveThruRPG.com

More Info At DriveThruRPG 

 

 

 

 

 

 

Odyssey: The Complete Game Master’s Guide To Campaign Management

odyssey.indbEngine Publishing 2013

Phil Vecchione and Walt Ciechanowski

Achievements:

Gold Seller at DriveThruRPG.com

More Info At Engine Publishing

Never Unprepared: The Complete Game Master’s Guide To Session Prep

never-unprepared-cover-450wEngine Publishing 2012

Phil Vecchione

Achievements:

Nominated 2012 Golden Geek Award

Nominated 2013 Origins Award

Nominated 2013 ENnie Awards (Best Writing)

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Masks: 1,000 Memorable NPC’s for any Role Playing Game

masks-front500Engine Publishing 2011

Co-Author with the Writers of Gnome Stew

Achievements:

Ennie Gold 2012

Nominated 2012 Golden Geek Award

Platinum Seller at DriveThruRPG.com

More Info At Engine Publishing

 

Eureka: 501 Adventure Plots to Inspire Game Masters

eureka-coverEngine Publishing 2010

Co-Author with the Writers of Gnome Stew

Platinum Seller at DriveThruRPG.com

Achievements:

More Info At Engine Publishing

 

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol.2

Open-Game-TableOpen Game Table 2010
Johnathan Jacobs (Editor)

An anthology of RPG blog articles. Articles included:

Story Pacing, The Chris Carter Way

More Info At Amazon

 

GM-FU: Session Prep

gmfuTabletop Adventures 2008

A handout from a Gen Con workshop I gave with Vicki Potter, and Philippe Menard, in 2008.

More Info At DriveThruRPG

 

Games

Shaintar Guidebook: Goblinesh Gathers139298-thumb140

Evil Beagle Games

Savage Worlds

Co-Author

More Info at DriveThruRPG
 

 

 

 

 

 

Minions of the Source

MotSCover3egstoreThird Eye Games 2014

Part-Time Gods

Contributor

More Info at Third Eye Games

 

 

 

 

 

 

Return of Dragons

PTG-ReturnofDragonsCover3egThird Eye Games 2014

Part-Time Gods

Co-Author

More Info at Third Eye Games

 

 

 

 

 

 

Articles

Momentum Dice

1409707706_FC1.4_-_Small_Cover

Fate Codex – Volume 1, Issue 4

Magpie Game

More Info at Magpie Games

 

 

 

 

 

 

 

Tools, Companions, and Gods – Using Computers in your SciFi Game

133744-thumb140

Tsunami Quarterly Review Issue #7

PT Publishing 2013

More Info At DriveThruRPG

 

 

 

 

 

 

Be An Interesting Player

tsunamiquarterlyTsunami Quarterly Review Issue #2

PT Publishing 2013

More Info At DriveThruRPG

 

Gone Digital

savageinsiderSavage Insider Issue #8: Technology at the Table

Mystical Throne Entertainment 2013

More Info At DriveThruRPG

 

Blogging

 

Gnome Stew – The Game Mastering Blog

SquareLogo250Co-Author

 

Achievements:

ENnie 2010 -Silver

ENnie 2011- Silver

ENnie 2012 -Gold

ENnie 2013 – Gold (Best Blog and Best Website)

Stuffer Shack – Site of the Year 2013

ENnie 2014 – Gold

http://www.gnomestew.com

Share