<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Home Cookin&#8217; Some Rules</title>
	<atom:link href="http://www.dnaphil.com/2008/05/14/home-cookin-some-rules/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dnaphil.com/2008/05/14/home-cookin-some-rules/</link>
	<description>Game Master/ Project Manager/ Gnome</description>
	<lastBuildDate>Sun, 16 Nov 2008 01:47:40 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tommi</title>
		<link>http://www.dnaphil.com/2008/05/14/home-cookin-some-rules/comment-page-1/#comment-101</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 15 May 2008 10:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dnaphil.com/?p=95#comment-101</guid>
		<description>I have some experience with homebrewing and have noticed that it is quite easy to design and play games that don&#039;t have huge lists of stuff; using freeform traits or very coarsely defined characters decreases the necessity of actually using any rules-document in actual play, which, at least for me, increases the probability of playing significantly.

Success is a matter of designing a lot, reading new and different games, and stealing liberally. Being an rpg theory junkie and knowing some mathematics helps.</description>
		<content:encoded><![CDATA[<p>I have some experience with homebrewing and have noticed that it is quite easy to design and play games that don&#8217;t have huge lists of stuff; using freeform traits or very coarsely defined characters decreases the necessity of actually using any rules-document in actual play, which, at least for me, increases the probability of playing significantly.</p>
<p>Success is a matter of designing a lot, reading new and different games, and stealing liberally. Being an rpg theory junkie and knowing some mathematics helps.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
